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path: root/src/external/glfw/deps
AgeCommit message (Collapse)Author
2019-04-23Remove unnecesary GLFW deps (used by examples)Ray
2019-04-22Update GLFW to 3.3.1Ray
2019-01-08glfw: Update GLFW to current masterAhmad Fatoum
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665.
2018-05-10Add GLFW source tree to src/externalAhmad Fatoum
We need the CMake stuff for wayland configuration. Otherwise, we would have to replicate that ourselves. This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except for tests/ examples/ and docs/
2018-03-03Updated GLFW library to latest versionraysan5
2017-11-17Remove unneeded glfw dependenciesRay San
Only required by examples
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms