| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-30 | update to openal | Joshua Reisenauer | |
| 2016-05-30 | Added tint color attribute to material data type | victorfisac | |
| It tints all fragments, ignores lighting. Useful for some features like feedback (damage color, ...). | |||
| 2016-05-30 | Remove normal depth | victorfisac | |
| Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute. | |||
| 2016-05-30 | Add Draw3DCircle function and update raylib and rlgl header | victorfisac | |
| Draw3DCircle is useful to draw point lights radius. | |||
| 2016-05-25 | Renamed shader variables (more generic names) | raysan5 | |
| 2016-05-21 | Add standard lighting (2/3) | victorfisac | |
| - 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl. | |||
| 2016-05-20 | Add standard lighting (1/3) | victorfisac | |
| - Ambient and lambert lighting added. - Ambient and diffuse colors linked to standard shader. - Single light linked to standard shader. - LoadStandardMaterial() and depending functions added. | |||
| 2016-05-20 | Add lighting system -IN PROGRESS- | raysan5 | |
| Improved materials | |||
| 2016-05-20 | Review struct typedef to avoid pointers for users | raysan5 | |
| 2016-05-20 | Remove TODO comments (already done) | raysan5 | |
| 2016-05-20 | Support DYNAMIC_DRAW mesh loading | raysan5 | |
| 2016-05-19 | Buffer for raw audio | Joshua Reisenauer | |
| 2016-05-15 | renamed everything so it is obvious what it does | Joshua Reisenauer | |
| 2016-05-12 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio | Joshua Reisenauer | |
| 2016-05-12 | Simplified internal (default) dynamic buffers | raysan5 | |
| 2016-05-11 | apply index to remaining functions | Joshua Reisenauer | |
| 2016-05-11 | PlayMusicStream now uses index | Joshua Reisenauer | |
| 2016-05-11 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio | Joshua Reisenauer | |
| 2016-05-11 | added set pitch for music streams | Joshua Reisenauer | |
| 2016-05-11 | Merge pull request #112 from kd7tck/develop | Ray | |
| Base Audio Context System | |||
| 2016-05-11 | adding multiple music streams | Joshua Reisenauer | |
| 2016-05-10 | Corrected tipo | raysan5 | |
| 2016-05-10 | Added support for indexed mesh data | raysan5 | |
| 2016-05-10 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-08 | Improved vertex attribs support for models | Ray | |
| 2016-05-08 | Improved mesh support | raysan5 | |
| Depending on mesh data, it can be loaded and default vertex attribute location points are set, including colors, tangents and texcoords2 | |||
| 2016-05-07 | Library redesign to accomodate materials system | raysan5 | |
| 2016-05-03 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-03 | Renamed function for consistency | raysan5 | |
| 2016-05-03 | Renamed functions for consistency | raysan5 | |
| 2016-05-02 | new boolean floatingPoint option | Joshua Reisenauer | |
| Now floating point is either on or off. This simplifies the use of 16bit vs float. | |||
| 2016-05-02 | number remaining buffer transfer for updateAudioContext | Joshua Reisenauer | |
| updateAudioContext is almost done | |||
| 2016-05-02 | resamples added | Joshua Reisenauer | |
| Ease of use considered in api and channels are more convenient as unsigned char type. | |||
| 2016-05-01 | bool return for failed update | Joshua Reisenauer | |
| 2016-05-01 | merge fix | Joshua Reisenauer | |
| 2016-05-01 | new silence generator | Joshua Reisenauer | |
| 2016-05-02 | Added 2D camera mode functions | Ray | |
| Removed BeginDrawingEx() Added Begin2dMode() and End2dMode() | |||
| 2016-05-02 | Working on materials system... | Ray | |
| 2016-04-30 | removed enums | Joshua Reisenauer | |
| 2016-04-30 | BPS type added to ensure consistency | Joshua Reisenauer | |
| 2016-04-29 | hide struct from user | Joshua Reisenauer | |
| Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road. | |||
| 2016-04-29 | First stage of audio API update | Joshua Reisenauer | |
| Look over changes and give feedback please. | |||
| 2016-04-27 | this should work | Joshua Reisenauer | |
| 2016-04-25 | quick fix | Joshua Reisenauer | |
| Boolean errors | |||
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-27 | Review comments | raysan5 | |
