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path: root/src/rlgl.c
AgeCommit message (Expand)Author
2016-07-04Corrected issue on RPI on model drawingraysan5
2016-07-04Redesigned stereo rendering mechanismRay
2016-06-27Added eyes projection/view matrices calculationraysan5
2016-06-27Reorganize shaders to respective foldersraysan5
2016-06-26Comment glBlitFramebuffer()raysan5
2016-06-26Enable/Disable VR experienceraysan5
2016-06-26Corrected bug on stereo renderingraysan5
2016-06-25Removed rlglInitGraphics(), integrated into rlglInit()raysan5
2016-06-25Review rlglInitGraphics()raysan5
2016-06-24Some code tweaks (view description)raysan5
2016-06-21Add oculus simulator (in case device is not detected)raysan5
2016-06-21Simplify Oculus example...Ray
2016-06-19Starting work on VR simulator supportraysan5
2016-06-17Improving Oculus Rift example...Ray
2016-06-17Corrected bugs on OpenGL 2.1Ray
2016-06-16Added support for OpenGL 2.1Ray
2016-06-15Reviewing Oculus rendering...Ray
2016-06-14Correct issue on Oculus drawingraysan5
2016-06-14Move Oculus Rift support to rlgl moduleraysan5
2016-06-14Move OpenGL extensions loading to rlglraysan5
2016-06-12Record draw call for batch processingraysan5
2016-06-11Avoid external variable whiteTextureraysan5
2016-06-10Adapt standard shader to GL ES 2.0victorfisac
2016-06-08Review const char *Ray
2016-06-07Updated some codeRay
2016-06-07Converted GLAD to header onlyraysan5
2016-06-07Embed standard shader into raylibRay
2016-06-06Review fallback mechanismRay
2016-06-06Fallback to default shaderRay
2016-06-06Reorganize external libraries - BREAKING CHANGE -Ray
2016-06-05Corrected compilation bug on OpenGL 1.1Ray
2016-06-02Added functions to customize internal matrixraysan5
2016-06-02Remove GLEW dependencyraysan5
2016-06-02Review heades usageRay
2016-06-01Corrected some issues on OpenGL 1.1raysan5
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
2016-05-31Improved library consistencyraysan5
2016-05-31Reviewed DrawLight() function and some tweaksRay
2016-05-30Added tint color attribute to material data typevictorfisac
2016-05-30Remove normal depthvictorfisac
2016-05-30Add normal and specular maps to draw model processvictorfisac
2016-05-29Improved render to textureraysan5
2016-05-25Renamed shader variables (more generic names)raysan5
2016-05-21Fix small bug and spacingvictorfisac
2016-05-21Add standard lighting (2/3)victorfisac
2016-05-20Add standard lighting (1/3)victorfisac
2016-05-20Comented buggy code to avoid problems...raysan5
2016-05-20Add lighting system -IN PROGRESS-raysan5
2016-05-20Support DYNAMIC_DRAW mesh loadingraysan5