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Forked from https://github.com/raysan5/raylib
Oskari Timperi
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rlgl.c
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Author
2016-07-04
Corrected issue on RPI on model drawing
raysan5
2016-07-04
Redesigned stereo rendering mechanism
Ray
2016-06-27
Added eyes projection/view matrices calculation
raysan5
2016-06-27
Reorganize shaders to respective folders
raysan5
2016-06-26
Comment glBlitFramebuffer()
raysan5
2016-06-26
Enable/Disable VR experience
raysan5
2016-06-26
Corrected bug on stereo rendering
raysan5
2016-06-25
Removed rlglInitGraphics(), integrated into rlglInit()
raysan5
2016-06-25
Review rlglInitGraphics()
raysan5
2016-06-24
Some code tweaks (view description)
raysan5
2016-06-21
Add oculus simulator (in case device is not detected)
raysan5
2016-06-21
Simplify Oculus example...
Ray
2016-06-19
Starting work on VR simulator support
raysan5
2016-06-17
Improving Oculus Rift example...
Ray
2016-06-17
Corrected bugs on OpenGL 2.1
Ray
2016-06-16
Added support for OpenGL 2.1
Ray
2016-06-15
Reviewing Oculus rendering...
Ray
2016-06-14
Correct issue on Oculus drawing
raysan5
2016-06-14
Move Oculus Rift support to rlgl module
raysan5
2016-06-14
Move OpenGL extensions loading to rlgl
raysan5
2016-06-12
Record draw call for batch processing
raysan5
2016-06-11
Avoid external variable whiteTexture
raysan5
2016-06-10
Adapt standard shader to GL ES 2.0
victorfisac
2016-06-08
Review const char *
Ray
2016-06-07
Updated some code
Ray
2016-06-07
Converted GLAD to header only
raysan5
2016-06-07
Embed standard shader into raylib
Ray
2016-06-06
Review fallback mechanism
Ray
2016-06-06
Fallback to default shader
Ray
2016-06-06
Reorganize external libraries - BREAKING CHANGE -
Ray
2016-06-05
Corrected compilation bug on OpenGL 1.1
Ray
2016-06-02
Added functions to customize internal matrix
raysan5
2016-06-02
Remove GLEW dependency
raysan5
2016-06-02
Review heades usage
Ray
2016-06-01
Corrected some issues on OpenGL 1.1
raysan5
2016-05-31
Review text formatting (spacing, tabs...)
raysan5
2016-05-31
Removed colTint, tint color is colDiffuse
raysan5
2016-05-31
Improved library consistency
raysan5
2016-05-31
Reviewed DrawLight() function and some tweaks
Ray
2016-05-30
Added tint color attribute to material data type
victorfisac
2016-05-30
Remove normal depth
victorfisac
2016-05-30
Add normal and specular maps to draw model process
victorfisac
2016-05-29
Improved render to texture
raysan5
2016-05-25
Renamed shader variables (more generic names)
raysan5
2016-05-21
Fix small bug and spacing
victorfisac
2016-05-21
Add standard lighting (2/3)
victorfisac
2016-05-20
Add standard lighting (1/3)
victorfisac
2016-05-20
Comented buggy code to avoid problems...
raysan5
2016-05-20
Add lighting system -IN PROGRESS-
raysan5
2016-05-20
Support DYNAMIC_DRAW mesh loading
raysan5
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