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Oskari Timperi
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rlgl.c
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Author
2016-05-21
Fix small bug and spacing
victorfisac
2016-05-21
Add standard lighting (2/3)
victorfisac
2016-05-20
Add standard lighting (1/3)
victorfisac
2016-05-20
Comented buggy code to avoid problems...
raysan5
2016-05-20
Add lighting system -IN PROGRESS-
raysan5
2016-05-20
Support DYNAMIC_DRAW mesh loading
raysan5
2016-05-19
Corrected namings
raysan5
2016-05-18
Reorganize data for consistency
raysan5
2016-05-12
Simplified internal (default) dynamic buffers
raysan5
2016-05-10
Support indexed mesh data on OpenGL 1.1 path
raysan5
2016-05-10
Added support for indexed mesh data
raysan5
2016-05-09
Added defines for default shader names
Ray
2016-05-08
Improved vertex attribs support for models
Ray
2016-05-08
Improved mesh support
raysan5
2016-05-07
Corrected issues with OpenGL 1.1 backend
raysan5
2016-05-07
Library redesign to accomodate materials system
raysan5
2016-05-03
Clean up and consistency review
raysan5
2016-05-02
Removed debug functions
Ray
2016-05-02
Working on materials system...
Ray
2016-05-01
Check for WebGL/Webkit extensions
Ray
2016-04-17
Corrected bug with old FBO struct
raysan5
2016-04-10
Use Depth Texture on OpenGL 3.3
raysan5
2016-04-07
Simplified texture flip and added comments
raysan5
2016-04-04
Correct detail
raysan5
2016-04-03
Unified internal shader to only one
Ray
2016-04-03
Some code simplifications
raysan5
2016-04-01
Remove old postprocessing system
raysan5
2016-03-30
Added support for render to texture (use RenderTexture2D)
raysan5
2016-03-27
Corrected bug and comments on model unloading
raysan5
2016-03-20
Improved windows resizing system...
raysan5
2016-03-20
Redesign to work as standalone
raysan5
2016-03-17
Improved 2D-3D drawing
Ray
2016-03-06
Redesign to use Material type -IN PROGRESS-
raysan5
2016-03-02
Review rlglUnproject() system
raysan5
2016-03-01
Corrected memory leak
raysan5
2016-02-23
Removed a couple of TODOs
Ray
2016-02-12
Reviewed code TODOs
raysan5
2016-02-11
Solve bug on matrix multiply order for scale and rotation
raysan5
2016-02-08
WARNING message shortened
Ray
2016-02-03
Some formating tweaks
Ray
2016-02-02
Functions parameters reorganize: Axis and Angle
Ray
2016-01-25
Simplified shader matrix uniforms
raysan5
2016-01-22
Replaced GLEW by GLAD
raysan5
2016-01-21
Move extensions loading to core module
raysan5
2016-01-20
Adapted raymath as single header library
raysan5
2016-01-18
Rename VertexData struct to Mesh
raysan5
2016-01-13
Corrected some float values
raysan5
2016-01-13
Vertex shaders optimization
raysan5
2016-01-11
Review Light/Material system
raysan5
2016-01-11
Change drawing order to avoid artifacts with...
raysan5
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