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2015-03-01Redesign shader system and moreraysan5
Shader system has been completely redesigned Added support for multiple texture color modes
2015-02-26Renamed some functionsraysan5
2015-02-09Corrected camera systemMarc Palau
2015-02-09Removed some TODO already doneraysan5
2015-02-06Merge pull request #22 from procedural/hide-mouseRay
Functions to show and hide mouse cursor at runtime
2015-02-06Merge pull request #20 from procedural/cpp-fixesRay
Fixes for C++, bool type already defined
2015-02-04Added cubicmap collision detection and resolutionMarc Palau
2015-02-04Added support for multiple camera modesMarc Palau
2015-02-03No need to include raylib.hConstantine Tarasenkov
2015-02-03Adding functions to show and hide mouse cursorConstantine Tarasenkov
2015-02-03Fixes for C++Constantine Tarasenkov
2015-02-02Added functions and improvementsMarc Palau
LoadCubicmap() supports custom texture rectangle (from texture atlas) for every cubic-face. CheckCollision*() for spheres and bounding-boxes.
2015-02-02Corrected bug, OGG loading on Androidraysan5
2015-02-02Add support for custom shadersraysan5
Custom shaders for models Postprocessig on FBO (in progress) Some useless spaces removed
2015-02-02Removed useless spacesraysan5
2015-01-25Fixes for makefiles, GLFW 3.1 library for LinuxConstantine Tarasenkov
2015-01-21Pause loop execution on window minimizedRay
2015-01-21Pause music when window minimizedRay
2015-01-21Small note to rememberRay
2015-01-18Adding support for TTF fonts (in progress)raysan5
2015-01-18Some code tweaksraysan5
2015-01-08Reorganized external folders by platformraysan5
Improved makefiles!
2015-01-04Review build system for Android and RPI1.2.2raysan5
2015-01-02Added support for model color tintraysan5
Also, added support for normals on models
2015-01-02makefiles reorganizationraysan5
Edited to better accomodate to multiple platforms
2015-01-02Examples review...raysan5
2015-01-02Integrated ratalaika pull-requestraysan5
Added first version of OS X compilation support Some conflicts manually resolved...
2014-12-31Small tweaksraysan5
2014-12-31Updated to version 2.00braysan5
2014-12-31Added full support for HTML5 (emscripten)raysan5
Corrected some bugs on the way... Automatically convert textures to POT on RPI and WEB
2014-12-17[texture] image data initializationraysan5
2014-12-17[texture] image loading small checkraysan5
2014-12-17[models] file open error checkraysan5
2014-12-16Working on rotation math...raysan5
[models] Added DrawQuad()
2014-12-15Added support for emscripten and moreraysan5
Added PLATFORM_WEB support (emscripten-webgl) [audio] Added LoadSoundFromWave() [textures] Added LoadTextureFromImage() to replace CreateTexture() Some TraceLogs edited...
2014-12-09Added features and corrected bugs...raysan5
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
2014-12-09Revert "Corrected some bugs..."Palaui
This reverts commit 29d8b48503f3064cdc1f3a87c01b4264e716a220.
2014-12-09Corrected some bugs...Palaui
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
2014-11-24Corrected bug on billboardsPalaui
2014-11-23Corrected Android bug on Native Activity cycleraysan5
2014-11-23Updated stb headersraysan5
2014-11-22Added first version of OS X compilation supportratalaika
2014-11-09Renamed the PLATFORM_LINUX_DESKTOP into PLATFORM_DESKTOP_LINUX.Miguel Lechón
2014-11-09Small fixes to support a Debian/GNU Linux distro. Hopefully Ubuntu too.Miguel Lechón
2014-11-09Fixed WAV loading under 64-bit systems.Miguel Lechón
2014-10-17Small Fixes Update (1.2.1)raysan5
View CHANGELOG for description on small fixes and add-ons
2014-09-30Corrected issue with transparent surface in Raspberry PiRay
2014-09-19Android: Added support for Tap gestureraysan5
2014-09-16raylib 1.2raysan5
This is a huge update. Check CHANGELOG for details
2014-09-03Explicit define of functions prototypesraysan5
No-parameters functions use the prototype style FunctionName(void);