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2016-02-11Add a note about an issueraysan5
2016-02-11Solve bug on matrix multiply order for scale and rotationraysan5
2016-02-10Updated commentsRay
2016-02-10Fixed a bugRay
2016-02-10Reviewed gestures moduleRay
2016-02-08UpdatedRay
2016-02-08Reviewing gestures module (IN PROGRESS)Ray
2016-02-08WARNING message shortenedRay
2016-02-08GLAD not used on HTML5Ray
2016-02-07GLAD only available on PLATFORM_DESKTOPraysan5
2016-02-03Some formating tweaksRay
2016-02-02Functions parameters reorganize: Axis and AngleRay
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
2016-02-02Cleaned code a little bitRay
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-29(no commit message)Constantine Tarasenkov
2016-01-29Fix raylib compiling on LinuxConstantine Tarasenkov
2016-01-28Added touch points id to gesturesraysan5
Required by ProcessGestureEvent()
2016-01-25Simplified shader matrix uniformsraysan5
2016-01-25Move Light struct to exampleraysan5
2016-01-25Added bounding box calculationraysan5
2016-01-24Added support for mouse gestures (need testing)raysan5
Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms!
2016-01-23Some code tweaksraysan5
2016-01-23Review commentsraysan5
2016-01-22Fixed hold gesture detectionvictorfisac
- Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity).
2016-01-22Replaced GLEW by GLADraysan5
Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger
2016-01-21Try to implement GLAD supportraysan5
2016-01-21Move extensions loading to core moduleraysan5
2016-01-21Corrected bugraysan5
2016-01-21Updated struct typesraysan5
2016-01-20Added ray-sphere collision detectionvictorfisac
2016-01-20Review some function names for consistency with raymathraysan5
2016-01-20Some formatting tweaksraysan5
2016-01-20Updated to latest version of stb libsraysan5
2016-01-20Adapted easings as single header and inline functionsraysan5
2016-01-20Adapted raymath as single header libraryraysan5
Added support for single header implementation and also inline functions support
2016-01-19standalone raymathJoshua Reisenauer
look over for errors
2016-01-19Added some functions (incomplete)raysan5
2016-01-18Rename VertexData struct to Meshraysan5
Reviewed vertex type variables
2016-01-18Note on RPI inputsraysan5
2016-01-18Corrected bug on fonts loadingraysan5
2016-01-14Corrected some bugsRay San
2016-01-13Corrected some float valuesraysan5
2016-01-13Vertex shaders optimizationraysan5
2016-01-11Added world to screen conversionvictorfisac
- Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header.
2016-01-11Review Light/Material systemraysan5
Simplified for the user (more intuitive and clear) Removed lighting module dependency
2016-01-11Change drawing order to avoid artifacts with...raysan5
... transparent elements
2016-01-08Fixed small glitch on zoom-in with mouse wheelvictorfisac
It seems that now works. Tested all free camera features with some directions and positions and no unexpected behaviours detected. I don't know if those lines are really indispensable.
2016-01-07Added collision check between ray and boxvictorfisac
- Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected).
2016-01-07Implemented ray trace from mouse positionvictorfisac
- Fixed GetMouseRay() function. - rlglUnproject() unused.