| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-02-11 | Add a note about an issue | raysan5 | |
| 2016-02-11 | Solve bug on matrix multiply order for scale and rotation | raysan5 | |
| 2016-02-10 | Updated comments | Ray | |
| 2016-02-10 | Fixed a bug | Ray | |
| 2016-02-10 | Reviewed gestures module | Ray | |
| 2016-02-08 | Updated | Ray | |
| 2016-02-08 | Reviewing gestures module (IN PROGRESS) | Ray | |
| 2016-02-08 | WARNING message shortened | Ray | |
| 2016-02-08 | GLAD not used on HTML5 | Ray | |
| 2016-02-07 | GLAD only available on PLATFORM_DESKTOP | raysan5 | |
| 2016-02-03 | Some formating tweaks | Ray | |
| 2016-02-02 | Functions parameters reorganize: Axis and Angle | Ray | |
| sin(), cos() functions cached and replaced by float c99 versions sinf(), cos() | |||
| 2016-02-02 | Cleaned code a little bit | Ray | |
| 2016-02-02 | Redesigned gestures system... | Ray | |
| ...and improved mouse gestures support Some testing still required... | |||
| 2016-01-29 | Add functions to disable and enable cursor | Constantine Tarasenkov | |
| 2016-01-29 | (no commit message) | Constantine Tarasenkov | |
| 2016-01-29 | Fix raylib compiling on Linux | Constantine Tarasenkov | |
| 2016-01-28 | Added touch points id to gestures | raysan5 | |
| Required by ProcessGestureEvent() | |||
| 2016-01-25 | Simplified shader matrix uniforms | raysan5 | |
| 2016-01-25 | Move Light struct to example | raysan5 | |
| 2016-01-25 | Added bounding box calculation | raysan5 | |
| 2016-01-24 | Added support for mouse gestures (need testing) | raysan5 | |
| Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms! | |||
| 2016-01-23 | Some code tweaks | raysan5 | |
| 2016-01-23 | Review comments | raysan5 | |
| 2016-01-22 | Fixed hold gesture detection | victorfisac | |
| - Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity). | |||
| 2016-01-22 | Replaced GLEW by GLAD | raysan5 | |
| Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger | |||
| 2016-01-21 | Try to implement GLAD support | raysan5 | |
| 2016-01-21 | Move extensions loading to core module | raysan5 | |
| 2016-01-21 | Corrected bug | raysan5 | |
| 2016-01-21 | Updated struct types | raysan5 | |
| 2016-01-20 | Added ray-sphere collision detection | victorfisac | |
| 2016-01-20 | Review some function names for consistency with raymath | raysan5 | |
| 2016-01-20 | Some formatting tweaks | raysan5 | |
| 2016-01-20 | Updated to latest version of stb libs | raysan5 | |
| 2016-01-20 | Adapted easings as single header and inline functions | raysan5 | |
| 2016-01-20 | Adapted raymath as single header library | raysan5 | |
| Added support for single header implementation and also inline functions support | |||
| 2016-01-19 | standalone raymath | Joshua Reisenauer | |
| look over for errors | |||
| 2016-01-19 | Added some functions (incomplete) | raysan5 | |
| 2016-01-18 | Rename VertexData struct to Mesh | raysan5 | |
| Reviewed vertex type variables | |||
| 2016-01-18 | Note on RPI inputs | raysan5 | |
| 2016-01-18 | Corrected bug on fonts loading | raysan5 | |
| 2016-01-14 | Corrected some bugs | Ray San | |
| 2016-01-13 | Corrected some float values | raysan5 | |
| 2016-01-13 | Vertex shaders optimization | raysan5 | |
| 2016-01-11 | Added world to screen conversion | victorfisac | |
| - Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header. | |||
| 2016-01-11 | Review Light/Material system | raysan5 | |
| Simplified for the user (more intuitive and clear) Removed lighting module dependency | |||
| 2016-01-11 | Change drawing order to avoid artifacts with... | raysan5 | |
| ... transparent elements | |||
| 2016-01-08 | Fixed small glitch on zoom-in with mouse wheel | victorfisac | |
| It seems that now works. Tested all free camera features with some directions and positions and no unexpected behaviours detected. I don't know if those lines are really indispensable. | |||
| 2016-01-07 | Added collision check between ray and box | victorfisac | |
| - Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected). | |||
| 2016-01-07 | Implemented ray trace from mouse position | victorfisac | |
| - Fixed GetMouseRay() function. - rlglUnproject() unused. | |||
