| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-03-05 | Redesigned physics module (IN PROGRESS) | victorfisac | |
| physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch. | |||
| 2016-02-23 | Removed a couple of TODOs | Ray | |
| 2016-02-21 | Updated | raysan5 | |
| 2016-02-21 | Corrected typo | raysan5 | |
| 2016-02-20 | Uploaded raylib bitcode library (PLATFORM_WEB) | raysan5 | |
| 2016-02-20 | Corrected compiler complaint | raysan5 | |
| 2016-02-20 | Merge branch 'master' into develop | Ray | |
| # Conflicts: # src/gestures.c # src/makefile | |||
| 2016-02-19 | Reviewed RPI inputs | Ray San | |
| 2016-02-19 | Working on RPI gamepad support | Ray | |
| 2016-02-18 | Redesigned RPI input system -IN PROGRESS- | Ray San | |
| 2016-02-17 | Updated gestures module | Ray | |
| Using normalized [0..1] input points | |||
| 2016-02-13 | Updated show-logo and start reviewing RPI inputs | raysan5 | |
| 2016-02-13 | Updated fullscreen issue comment | raysan5 | |
| 2016-02-13 | Reviewed physics module | raysan5 | |
| A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool | |||
| 2016-02-13 | Some tweaks | raysan5 | |
| 2016-02-12 | Some code tweaks | raysan5 | |
| 2016-02-12 | Reviewed code TODOs | raysan5 | |
| 2016-02-11 | Improved LoadHeightmap() | raysan5 | |
| 2016-02-11 | Add a note about an issue | raysan5 | |
| 2016-02-11 | Solve bug on matrix multiply order for scale and rotation | raysan5 | |
| 2016-02-10 | Updated comments | Ray | |
| 2016-02-10 | Fixed a bug | Ray | |
| 2016-02-10 | Reviewed gestures module | Ray | |
| 2016-02-08 | Updated | Ray | |
| 2016-02-08 | Reviewing gestures module (IN PROGRESS) | Ray | |
| 2016-02-08 | WARNING message shortened | Ray | |
| 2016-02-08 | GLAD not used on HTML5 | Ray | |
| 2016-02-07 | GLAD only available on PLATFORM_DESKTOP | raysan5 | |
| 2016-02-03 | Some formating tweaks | Ray | |
| 2016-02-02 | Functions parameters reorganize: Axis and Angle | Ray | |
| sin(), cos() functions cached and replaced by float c99 versions sinf(), cos() | |||
| 2016-02-02 | Cleaned code a little bit | Ray | |
| 2016-02-02 | Redesigned gestures system... | Ray | |
| ...and improved mouse gestures support Some testing still required... | |||
| 2016-01-29 | Add functions to disable and enable cursor | Constantine Tarasenkov | |
| 2016-01-29 | (no commit message) | Constantine Tarasenkov | |
| 2016-01-29 | Fix raylib compiling on Linux | Constantine Tarasenkov | |
| 2016-01-28 | Added touch points id to gestures | raysan5 | |
| Required by ProcessGestureEvent() | |||
| 2016-01-25 | Simplified shader matrix uniforms | raysan5 | |
| 2016-01-25 | Move Light struct to example | raysan5 | |
| 2016-01-25 | Added bounding box calculation | raysan5 | |
| 2016-01-24 | Added support for mouse gestures (need testing) | raysan5 | |
| Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms! | |||
| 2016-01-23 | Some code tweaks | raysan5 | |
| 2016-01-23 | Review comments | raysan5 | |
| 2016-01-22 | Fixed hold gesture detection | victorfisac | |
| - Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity). | |||
| 2016-01-22 | Replaced GLEW by GLAD | raysan5 | |
| Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger | |||
| 2016-01-21 | Try to implement GLAD support | raysan5 | |
| 2016-01-21 | Move extensions loading to core module | raysan5 | |
| 2016-01-21 | Corrected bug | raysan5 | |
| 2016-01-21 | Updated struct types | raysan5 | |
| 2016-01-20 | Added ray-sphere collision detection | victorfisac | |
| 2016-01-20 | Review some function names for consistency with raymath | raysan5 | |
