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2016-03-05Redesigned physics module (IN PROGRESS)victorfisac
physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch.
2016-02-23Removed a couple of TODOsRay
2016-02-21Updatedraysan5
2016-02-21Corrected typoraysan5
2016-02-20Uploaded raylib bitcode library (PLATFORM_WEB)raysan5
2016-02-20Corrected compiler complaintraysan5
2016-02-20Merge branch 'master' into developRay
# Conflicts: # src/gestures.c # src/makefile
2016-02-19Reviewed RPI inputsRay San
2016-02-19Working on RPI gamepad supportRay
2016-02-18Redesigned RPI input system -IN PROGRESS-Ray San
2016-02-17Updated gestures moduleRay
Using normalized [0..1] input points
2016-02-13Updated show-logo and start reviewing RPI inputsraysan5
2016-02-13Updated fullscreen issue commentraysan5
2016-02-13Reviewed physics moduleraysan5
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
2016-02-13Some tweaksraysan5
2016-02-12Some code tweaksraysan5
2016-02-12Reviewed code TODOsraysan5
2016-02-11Improved LoadHeightmap()raysan5
2016-02-11Add a note about an issueraysan5
2016-02-11Solve bug on matrix multiply order for scale and rotationraysan5
2016-02-10Updated commentsRay
2016-02-10Fixed a bugRay
2016-02-10Reviewed gestures moduleRay
2016-02-08UpdatedRay
2016-02-08Reviewing gestures module (IN PROGRESS)Ray
2016-02-08WARNING message shortenedRay
2016-02-08GLAD not used on HTML5Ray
2016-02-07GLAD only available on PLATFORM_DESKTOPraysan5
2016-02-03Some formating tweaksRay
2016-02-02Functions parameters reorganize: Axis and AngleRay
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
2016-02-02Cleaned code a little bitRay
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-29(no commit message)Constantine Tarasenkov
2016-01-29Fix raylib compiling on LinuxConstantine Tarasenkov
2016-01-28Added touch points id to gesturesraysan5
Required by ProcessGestureEvent()
2016-01-25Simplified shader matrix uniformsraysan5
2016-01-25Move Light struct to exampleraysan5
2016-01-25Added bounding box calculationraysan5
2016-01-24Added support for mouse gestures (need testing)raysan5
Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms!
2016-01-23Some code tweaksraysan5
2016-01-23Review commentsraysan5
2016-01-22Fixed hold gesture detectionvictorfisac
- Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity).
2016-01-22Replaced GLEW by GLADraysan5
Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger
2016-01-21Try to implement GLAD supportraysan5
2016-01-21Move extensions loading to core moduleraysan5
2016-01-21Corrected bugraysan5
2016-01-21Updated struct typesraysan5
2016-01-20Added ray-sphere collision detectionvictorfisac
2016-01-20Review some function names for consistency with raymathraysan5