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2016-08-04Updated Lua bindingraysan5
2016-08-03Corrected bugraysan5
2016-08-03Updated some functionsraysan5
2016-08-03[rlua] new module: raylib Lua bindingraysan5
2016-08-03[rlua] new module: raylib Lua bindingraysan5
2016-08-02Corrected issue with Music typeraysan5
2016-08-02Complete review and updateraysan5
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
2016-08-01Review audio module and examplesraysan5
2016-08-01Improved support for C++raysan5
Added compound literals (C99) alternative for C++ compilers that don't support this feature
2016-08-01Removed audio errors registerraysan5
2016-08-01Complete review of audio systemraysan5
Still some work left...
2016-07-30Merge pull request #166 from Bil152/developRay
Code refractoring of music module to be more user-friendly (issue #144)
2016-07-29Code refractoring of music model to be more friendly-user (issue #144)Bil152
2016-07-29Corrected some issues to compile with MSCraysan5
2016-07-26Corrected issue on OSX with High DPI displayraysan5
Many thanks to Marcelo Paez (paezao)
2016-07-26Corrected issue with HIghDPI display on OSXraysan5
Well, not tested yet but it should work...
2016-07-26Updated log output inforaysan5
2016-07-25Upload ptheads Win32 DLLraysan5
2016-07-22OS X comaptiblity changes and compiled librarysol-prog
2016-07-19Update runtime DLL to version 1.6raysan5
2016-07-19Updated to Oculus PC SDK 1.6Ray
2016-07-18Updatedraysan5
2016-07-18Review outputs by platformraysan5
2016-07-18Some code tweaksraysan5
2016-07-18Merge pull request #134 from LelixSuper/developRay
Update Makefile of 'src/' folder
2016-07-18fix small things on 'src/' makefileLelixSuper
2016-07-18Update pthreads library (win32)raysan5
This library is only required by physac module to compulte physics in a second thread
2016-07-17allow to compile shared version of raylibLelixSuper
2016-07-17fix 'external/stb_vorbis.c" compilationLelixSuper
2016-07-17restore the original method to compile all modulesLelixSuper
This commit restores the original method to compile all modules, but fix prerequisites.
2016-07-17add some explanation of makefile in 'src/'LelixSuper
2016-07-17Corrected issue on drawing orderraysan5
2016-07-16Expose Oculus Rift functionality directlyraysan5
2016-07-16fix small things on makefile of 'src/' folderLelixSuper
2016-07-16improve the compilation of all modulesLelixSuper
2016-07-16improve 'clean' target of 'src/' makefileLelixSuper
2016-07-16Added rlgl standalone sampleraysan5
2016-07-16Added audio standalone sampleraysan5
2016-07-16add 'install' and 'unistall' targetLelixSuper
The first target allow makefile to install the dev files (static library and header) to standard directories on GNU/Linux platforms; the second allow it to unistall (remove) the dev files. It needs lot of improvements.
2016-07-16restyle Makefile of 'src/' folder and fix targetsLelixSuper
2016-07-16Corrected bug on OpenGL 1.1raysan5
Set makefile to default OpenGL 3.3 compilation
2016-07-15Review some functions, formatting and commentsraysan5
2016-07-13Review variables to raylib naming conventionsraysan5
Some review work still required...
2016-07-13Review commentsraysan5
2016-07-12Support VR mode disable on Oculus deviceraysan5
2016-07-12Updated for GLSL 100raysan5
2016-07-11Added Oculus functions declaration and commentsraysan5
2016-07-11Corrected some issues on OpenGL 1.1raysan5
Corrected lighting system crash and VR variables not found...
2016-07-11Added custom Oculus CV1 parametersRay
Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point.
2016-07-10Compute stereo config from device parametersRay
Simulator configuration is directly obtained from VR device parameters!