| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-07-08 | Rename standard_shader.h to shader_standard.h | Ray | |
| 2016-07-08 | Supporting multiple HMD configurations | Ray | |
| -IN PROGRESS- | |||
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
| 2016-07-06 | Edited comment | raysan5 | |
| 2016-07-06 | Corrected bug on Raspberry Pi with strcat() | raysan5 | |
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Moved Oculus enable drawing to user side... | raysan5 | |
| Still thinking about the best way to manage this... | |||
| 2016-07-04 | Corrected issue on RPI on model drawing | raysan5 | |
| 2016-07-04 | Updated Oculus PC SDK to version 1.5 | raysan5 | |
| 2016-07-04 | Review ResolveCollisionCubicmap() | Ray | |
| This function needs to be redesigned or removed... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-27 | Added eyes projection/view matrices calculation | raysan5 | |
| Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...) | |||
| 2016-06-27 | Reorganize shaders to respective folders | raysan5 | |
| 2016-06-27 | Added Oculus functions to raylib header | raysan5 | |
| 2016-06-26 | Comment glBlitFramebuffer() | raysan5 | |
| 2016-06-26 | Enable/Disable VR experience | raysan5 | |
| 2016-06-26 | Corrected bug on stereo rendering | raysan5 | |
| 2016-06-26 | Get supported videomodes for fullscreen | raysan5 | |
| 2016-06-25 | Removed rlglInitGraphics(), integrated into rlglInit() | raysan5 | |
| Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user | |||
| 2016-06-25 | Review rlglInitGraphics() | raysan5 | |
| 2016-06-25 | Unified functions: InitGraphicsDevice() | raysan5 | |
| Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics() | |||
| 2016-06-24 | Removed function SetModelTexture() | raysan5 | |
| It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... | |||
| 2016-06-24 | Some code tweaks (view description) | raysan5 | |
| - Added support for RLGL_NO_STANDARD_SHADER - Store framebuffer width and height as globals - Reorganize rlglInit() function | |||
| 2016-06-24 | Corrected issue with unclosed threads | raysan5 | |
| 2016-06-21 | Add oculus simulator (in case device is not detected) | raysan5 | |
| 2016-06-21 | Code tweak | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
| 2016-06-19 | Starting work on VR simulator support | raysan5 | |
| If Oculus device is not available or not initialized correctly, simulated VR view is generated using stereo-rendering and distortion | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
| 2016-06-17 | Corrected bugs on OpenGL 2.1 | Ray | |
| 2016-06-16 | Added support for OpenGL 2.1 | Ray | |
| 2016-06-15 | Reviewing Oculus rendering... | Ray | |
| 2016-06-14 | Updated physac header documentation | victorfisac | |
| 2016-06-14 | Fixed spacing and set UpdatePhysics() function as static... | victorfisac | |
| and remove static from PhysicsThread(). | |||
| 2016-06-14 | Add pthread external library to source... | victorfisac | |
| and add instructions in physac examples to run it successful. | |||
| 2016-06-14 | Fix current time value | victorfisac | |
| 2016-06-14 | Fixed bug in delta time calculation... | victorfisac | |
| and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen. | |||
| 2016-06-14 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-14 | Correct issue on Oculus drawing | raysan5 | |
| 2016-06-14 | Added Oculus Rift library dll | raysan5 | |
| 2016-06-14 | Move Oculus Rift support to rlgl module | raysan5 | |
| 2016-06-14 | Add Oculus SDK LibOVR library to external deps. | raysan5 | |
| 2016-06-14 | Move OpenGL extensions loading to rlgl | raysan5 | |
| 2016-06-14 | Move global data to implementation | raysan5 | |
| 2016-06-14 | Added GetGestureDetected() again... | raysan5 | |
| Required by gestures example.... | |||
| 2016-06-14 | Removed useless function: GetGestureDetected() | raysan5 | |
| Use instead: IsGestureDetected() | |||
| 2016-06-12 | Added internal hi-resolution timer to physac... | victorfisac | |
| ... and now physac thread creation is done in InitPhysics() and it is destroyed in ClosePhysics(). User just need to call these functions to use physac module. | |||
| 2016-06-12 | Revert "Make GetTime() public to be used externally" | victorfisac | |
| This reverts commit 7999bbafa8c5333b69edb7881f64986f3e3e3d45. | |||
| 2016-06-12 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
