| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-03-16 | Removed previous change that introduced a bug | Ray | |
| 2016-03-16 | Improved gamepad support | Ray | |
| Now it works ok also in RaspberryPi | |||
| 2016-03-16 | Reset pointCount for gestures | Ray | |
| 2016-03-16 | Corrected bug on GetCollisionRec() | Ray | |
| 2016-03-16 | Updated headers | victorfisac | |
| 2016-03-16 | physac module redesign (2/3) | victorfisac | |
| physac module base almost finished. All collisions are now resolved properly and some force functions was added. COLLIDER_CAPSULE removed for now because in 2D everything is composed by rectangle and circle colliders... The last step is move physics update loop into another thread and update it in a fixed time step based on fps. | |||
| 2016-03-12 | Raname all makefile files to "Makefile" | LelixSuper | |
| I've renamed all makefile files to "Makefile" because they appear in the first files. | |||
| 2016-03-09 | GESTURE SWIPE | Ray | |
| change name variable | |||
| 2016-03-07 | Review GuiToggleButton() | Ray | |
| 2016-03-06 | Improved function GetKeyPressed() | raysan5 | |
| To support multiple keys (including function keys) | |||
| 2016-03-06 | Added new functions to draw text on image | raysan5 | |
| 2016-03-06 | Default style tweak | raysan5 | |
| 2016-03-06 | Redesign to use Material type -IN PROGRESS- | raysan5 | |
| Requires Shader access functions review | |||
| 2016-03-05 | Merge pull request #101 from victorfisac/develop | Ray | |
| Redesigned physac module (IN PROGRESS) | |||
| 2016-03-05 | Fixed physac header little mistake | victorfisac | |
| 2016-03-05 | Redesigned physics module (IN PROGRESS) | victorfisac | |
| physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch. | |||
| 2016-03-05 | Split mesh generation from model loading | raysan5 | |
| 2016-03-05 | Support 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-05 | 3d Camera: Added support for field-of-view Y | raysan5 | |
| 2016-03-03 | Replaced tabs by spaces | Ray | |
| 2016-03-02 | Added support for Nearest-Neighbor image scaling | raysan5 | |
| Specially useful on default font scaling | |||
| 2016-03-02 | Security check for unsupported BMFonts | raysan5 | |
| - Check if first character is the expected Space char (32) - Check if characters are ordered in definition file (.fnt) | |||
| 2016-03-02 | Review rlglUnproject() system | raysan5 | |
| 2016-03-01 | Updated BoundingBox collision detections | raysan5 | |
| 2016-03-01 | Added color to DrawBoundigBox() | raysan5 | |
| 2016-03-01 | Adjust buffers usage | raysan5 | |
| - Removed DrawQuad() function - DrawBillboard() uses DrawBillboardRec() - DrawPlane() uses RL_TRIANGLES - DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses only TRIANGLES buffers. | |||
| 2016-03-01 | Do not free model mesh | raysan5 | |
| 2016-03-01 | Corrected memory leak | raysan5 | |
| 2016-02-23 | Removed a couple of TODOs | Ray | |
| 2016-02-21 | Updated | raysan5 | |
| 2016-02-21 | Corrected typo | raysan5 | |
| 2016-02-20 | Uploaded raylib bitcode library (PLATFORM_WEB) | raysan5 | |
| 2016-02-20 | Corrected compiler complaint | raysan5 | |
| 2016-02-20 | Merge branch 'master' into develop | Ray | |
| # Conflicts: # src/gestures.c # src/makefile | |||
| 2016-02-19 | Reviewed RPI inputs | Ray San | |
| 2016-02-19 | Working on RPI gamepad support | Ray | |
| 2016-02-18 | Redesigned RPI input system -IN PROGRESS- | Ray San | |
| 2016-02-17 | Updated gestures module | Ray | |
| Using normalized [0..1] input points | |||
| 2016-02-13 | Updated show-logo and start reviewing RPI inputs | raysan5 | |
| 2016-02-13 | Updated fullscreen issue comment | raysan5 | |
| 2016-02-13 | Reviewed physics module | raysan5 | |
| A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool | |||
| 2016-02-13 | Some tweaks | raysan5 | |
| 2016-02-12 | Some code tweaks | raysan5 | |
| 2016-02-12 | Reviewed code TODOs | raysan5 | |
| 2016-02-11 | Improved LoadHeightmap() | raysan5 | |
| 2016-02-11 | Add a note about an issue | raysan5 | |
| 2016-02-11 | Solve bug on matrix multiply order for scale and rotation | raysan5 | |
| 2016-02-10 | Updated comments | Ray | |
| 2016-02-10 | Fixed a bug | Ray | |
| 2016-02-10 | Reviewed gestures module | Ray | |
