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AgeCommit message (Collapse)Author
2016-05-02Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-02number remaining buffer transfer for updateAudioContextJoshua Reisenauer
updateAudioContext is almost done
2016-05-02Reorganize functionsRay
2016-05-02Removed debug functionsRay
2016-05-02resamples addedJoshua Reisenauer
Ease of use considered in api and channels are more convenient as unsigned char type.
2016-05-01bool return for failed updateJoshua Reisenauer
2016-05-01merge fixJoshua Reisenauer
2016-05-01new silence generatorJoshua Reisenauer
2016-05-02Corrected warning with arrayRay
2016-05-02Added 2D camera mode functionsRay
Removed BeginDrawingEx() Added Begin2dMode() and End2dMode()
2016-05-02Working on materials system...Ray
2016-05-01Merge pull request #111 from kd7tck/developRay
First stage of audio API update
2016-05-01Check for WebGL/Webkit extensionsRay
Improve DXT-ETC1 support on HTML5
2016-04-30removed enumsJoshua Reisenauer
2016-04-30BPS type added to ensure consistencyJoshua Reisenauer
2016-04-29hide struct from userJoshua Reisenauer
Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road.
2016-04-29First stage of audio API updateJoshua Reisenauer
Look over changes and give feedback please.
2016-04-27this should workJoshua Reisenauer
2016-04-26new trace logs and optimizationsJoshua Reisenauer
2016-04-25small fix for streamingJoshua Reisenauer
There is still an issue where audio will cut off after a brief moment
2016-04-25setting up openalJoshua Reisenauer
2016-04-25quick fixJoshua Reisenauer
Boolean errors
2016-04-24updated jar_xmJoshua Reisenauer
2016-04-24implementJoshua Reisenauer
2016-04-24cleaned up calculationsJoshua Reisenauer
2016-04-24tabs to spaces fixJoshua Reisenauer
2016-04-24Added proto version of jar_xmJoshua Reisenauer
This is an early draft, needs lots of work. Still need to figure out way to calculate total length of song. This is hard because xm tracks stream out zeros when done, only position in track can be found. Position does not give any direct value of how much more time is left. I think that by setting the loop count to 1 and seeking until the end I can total up the number of samples and come up with a length.
2016-04-17Reduce PCM buffer size for Android to avoid stallsraysan5
2016-04-17Improved gestures systemraysan5
2016-04-17Corrected bug with old FBO structraysan5
2016-04-17Make mouse inputs available on Android for...raysan5
... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user.
2016-04-10Use Depth Texture on OpenGL 3.3raysan5
2016-04-08Removed functionraysan5
I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS.
2016-04-07Simplified texture flip and added commentsraysan5
2016-04-06Update stb libs to latest versionraysan5
2016-04-06Fix Makefile filesLelixSuper
I've added .PHONY targets and fixed "clean" recipe.
2016-04-04Correct detailraysan5
2016-04-03Unified internal shader to only oneRay
Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform
2016-04-03Some code simplificationsraysan5
2016-04-03Fix cleaning recipies for GNU/LinuxLelixSuper
2016-04-03Remove recipes of GLEW from Makefile (not used any more)LelixSuper
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-03-28Setting up for raylib 1.5.0raysan5
2016-03-27Corrected bug on bounding boxraysan5
if mesh is not loaded properly it breaks the game!
2016-03-27Improved 2d camera system -IN PROGRESS-raysan5
2016-03-27Corrected bug and comments on model unloadingraysan5
2016-03-27Review commentsraysan5
2016-03-23Fix spacing and some commentsvictorfisac
2016-03-23Physac redesign (3/3)victorfisac
Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing.