| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-06-11 | Reduce extensions dependencies | raysan5 | |
| Only using raylib required extensions... it could be further reduced! | |||
| 2016-06-11 | Corrected bug on cubemap generation | raysan5 | |
| 2016-06-10 | Adapt standard shader to GL ES 2.0 | victorfisac | |
| Some shader calculations are now pre-calculated because some math functions doesn't exist in glsl 110. | |||
| 2016-06-09 | Removed physac old module from Android MK file | victorfisac | |
| 2016-06-09 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-09 | Reduced physic steps resolution | raysan5 | |
| 2016-06-09 | Removed physac functions from raylib header | raysan5 | |
| 2016-06-09 | Converted physac module to header only | raysan5 | |
| 2016-06-09 | Updated comments... | raysan5 | |
| 2016-06-09 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-08 | Review const char * | Ray | |
| 2016-06-08 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-06-08 | Add physac module to android compile instructions... | victorfisac | |
| ... and switch from debug build to release | |||
| 2016-06-08 | Simplified Oculus integration | raysan5 | |
| 2016-06-07 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-06-07 | cleaned things up | Joshua Reisenauer | |
| 2016-06-08 | Corrected issue | Ray | |
| 2016-06-07 | Updated some code | Ray | |
| 2016-06-07 | Converted raygui module to header only | raysan5 | |
| 2016-06-07 | Converted GLAD to header only | raysan5 | |
| 2016-06-07 | Remove DEBUG flag for raylib lib compilation | raysan5 | |
| ...on Android | |||
| 2016-06-07 | Embed standard shader into raylib | Ray | |
| 2016-06-06 | Review fallback mechanism | Ray | |
| 2016-06-06 | Fallback to default shader | Ray | |
| 2016-06-06 | Include GLFW3 DLL | Ray | |
| 2016-06-06 | Update to OpenAL Soft 1.17.2 | Ray | |
| 2016-06-06 | Remove OpenAL Soft | Ray | |
| 2016-06-06 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | Ray | |
| 2016-06-06 | Updated to GLFW 3.2 | Ray | |
| 2016-06-06 | Fix mistake in Makefile | LelixSuper | |
| 2016-06-06 | Move and update CMakeList | Ray | |
| 2016-06-06 | Reorganize external libraries - BREAKING CHANGE - | Ray | |
| Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules. | |||
| 2016-06-06 | Reorganize folder for Android library | Ray | |
| Android build system has been simplified and now is included in src folder, like other build systems. | |||
| 2016-06-05 | Corrected compilation bug on OpenGL 1.1 | Ray | |
| 2016-06-03 | Added some comments | raysan5 | |
| 2016-06-03 | Some gestures comments tweaks... | raysan5 | |
| 2016-06-03 | Work on Oculus functionality | raysan5 | |
| Trying to find the best way to integrate Oculus support into raylib, making it easy for the user... | |||
| 2016-06-03 | Added support for Oculus Rift CV1 | Ray | |
| 2016-06-02 | Added functions to customize internal matrix | raysan5 | |
| Internal modelview and projection matrices can be replaced before drawing. | |||
| 2016-06-02 | Removed DrawPhysicObjectInfo() function | raysan5 | |
| To avoid additional dependencies | |||
| 2016-06-02 | Rename for consistency with other functions | raysan5 | |
| 2016-06-02 | Comment to avoid warning | raysan5 | |
| 2016-06-02 | Review comments to be value-generic | raysan5 | |
| 2016-06-02 | Remove useless stuff | raysan5 | |
| 2016-06-02 | Remove GLEW dependency | raysan5 | |
| 2016-06-02 | Corrected some formatting issues | raysan5 | |
| 2016-06-02 | Review coding style to match raylib style | raysan5 | |
| Moved AudioError enum inside audio.c | |||
| 2016-06-02 | convenient way to combine errors | Joshua Reisenauer | |
| 2016-06-02 | I added audio errors | Joshua Reisenauer | |
| The only thing I did not change was the _g for globals. Is there any other way we can mark globals? | |||
| 2016-06-02 | cleanup | Joshua Reisenauer | |
