| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-29 | First stage of audio API update | Joshua Reisenauer | |
| Look over changes and give feedback please. | |||
| 2016-04-27 | this should work | Joshua Reisenauer | |
| 2016-04-26 | new trace logs and optimizations | Joshua Reisenauer | |
| 2016-04-25 | small fix for streaming | Joshua Reisenauer | |
| There is still an issue where audio will cut off after a brief moment | |||
| 2016-04-25 | setting up openal | Joshua Reisenauer | |
| 2016-04-25 | quick fix | Joshua Reisenauer | |
| Boolean errors | |||
| 2016-04-24 | updated jar_xm | Joshua Reisenauer | |
| 2016-04-24 | implement | Joshua Reisenauer | |
| 2016-04-24 | cleaned up calculations | Joshua Reisenauer | |
| 2016-04-24 | tabs to spaces fix | Joshua Reisenauer | |
| 2016-04-24 | Added proto version of jar_xm | Joshua Reisenauer | |
| This is an early draft, needs lots of work. Still need to figure out way to calculate total length of song. This is hard because xm tracks stream out zeros when done, only position in track can be found. Position does not give any direct value of how much more time is left. I think that by setting the loop count to 1 and seeking until the end I can total up the number of samples and come up with a length. | |||
| 2016-04-17 | Reduce PCM buffer size for Android to avoid stalls | raysan5 | |
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Corrected bug with old FBO struct | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-10 | Use Depth Texture on OpenGL 3.3 | raysan5 | |
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-07 | Simplified texture flip and added comments | raysan5 | |
| 2016-04-06 | Update stb libs to latest version | raysan5 | |
| 2016-04-06 | Fix Makefile files | LelixSuper | |
| I've added .PHONY targets and fixed "clean" recipe. | |||
| 2016-04-04 | Correct detail | raysan5 | |
| 2016-04-03 | Unified internal shader to only one | Ray | |
| Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform | |||
| 2016-04-03 | Some code simplifications | raysan5 | |
| 2016-04-03 | Fix cleaning recipies for GNU/Linux | LelixSuper | |
| 2016-04-03 | Remove recipes of GLEW from Makefile (not used any more) | LelixSuper | |
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-28 | Setting up for raylib 1.5.0 | raysan5 | |
| 2016-03-27 | Corrected bug on bounding box | raysan5 | |
| if mesh is not loaded properly it breaks the game! | |||
| 2016-03-27 | Improved 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-27 | Corrected bug and comments on model unloading | raysan5 | |
| 2016-03-27 | Review comments | raysan5 | |
| 2016-03-23 | Fix spacing and some comments | victorfisac | |
| 2016-03-23 | Physac redesign (3/3) | victorfisac | |
| Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. | |||
| 2016-03-21 | Review Android button inputs | raysan5 | |
| 2016-03-20 | Corrected bug on touch position | raysan5 | |
| 2016-03-20 | Understand mouse as touch in web | raysan5 | |
| 2016-03-20 | Improved windows resizing system... | raysan5 | |
| ...despite not being enabled on GLFW3 | |||
| 2016-03-20 | Redesign to work as standalone | raysan5 | |
| Redesigned to work as standalone and support fordward-compatible context (shaders review) | |||
| 2016-03-17 | Improved 2D-3D drawing | Ray | |
| Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok. | |||
| 2016-03-17 | Add support for multiple gamepads on RPI | Ray | |
| 2016-03-16 | Removed previous change that introduced a bug | Ray | |
| 2016-03-16 | Improved gamepad support | Ray | |
| Now it works ok also in RaspberryPi | |||
| 2016-03-16 | Reset pointCount for gestures | Ray | |
| 2016-03-16 | Corrected bug on GetCollisionRec() | Ray | |
| 2016-03-16 | Updated headers | victorfisac | |
| 2016-03-16 | physac module redesign (2/3) | victorfisac | |
| physac module base almost finished. All collisions are now resolved properly and some force functions was added. COLLIDER_CAPSULE removed for now because in 2D everything is composed by rectangle and circle colliders... The last step is move physics update loop into another thread and update it in a fixed time step based on fps. | |||
| 2016-03-12 | Raname all makefile files to "Makefile" | LelixSuper | |
| I've renamed all makefile files to "Makefile" because they appear in the first files. | |||
| 2016-03-09 | GESTURE SWIPE | Ray | |
| change name variable | |||
| 2016-03-07 | Review GuiToggleButton() | Ray | |
