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2016-03-06Improved function GetKeyPressed()raysan5
To support multiple keys (including function keys)
2016-03-06Added new functions to draw text on imageraysan5
2016-03-06Default style tweakraysan5
2016-03-06Redesign to use Material type -IN PROGRESS-raysan5
Requires Shader access functions review
2016-03-05Merge pull request #101 from victorfisac/developRay
Redesigned physac module (IN PROGRESS)
2016-03-05Fixed physac header little mistakevictorfisac
2016-03-05Redesigned physics module (IN PROGRESS)victorfisac
physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch.
2016-03-05Split mesh generation from model loadingraysan5
2016-03-05Support 2d camera system -IN PROGRESS-raysan5
2016-03-053d Camera: Added support for field-of-view Yraysan5
2016-03-03Replaced tabs by spacesRay
2016-03-02Added support for Nearest-Neighbor image scalingraysan5
Specially useful on default font scaling
2016-03-02Security check for unsupported BMFontsraysan5
- Check if first character is the expected Space char (32) - Check if characters are ordered in definition file (.fnt)
2016-03-02Review rlglUnproject() systemraysan5
2016-03-01Updated BoundingBox collision detectionsraysan5
2016-03-01Added color to DrawBoundigBox()raysan5
2016-03-01Adjust buffers usageraysan5
- Removed DrawQuad() function - DrawBillboard() uses DrawBillboardRec() - DrawPlane() uses RL_TRIANGLES - DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses only TRIANGLES buffers.
2016-03-01Do not free model meshraysan5
2016-03-01Corrected memory leakraysan5
2016-02-23Removed a couple of TODOsRay
2016-02-21Updatedraysan5
2016-02-21Corrected typoraysan5
2016-02-20Uploaded raylib bitcode library (PLATFORM_WEB)raysan5
2016-02-20Corrected compiler complaintraysan5
2016-02-20Merge branch 'master' into developRay
# Conflicts: # src/gestures.c # src/makefile
2016-02-19Reviewed RPI inputsRay San
2016-02-19Working on RPI gamepad supportRay
2016-02-18Redesigned RPI input system -IN PROGRESS-Ray San
2016-02-17Updated gestures moduleRay
Using normalized [0..1] input points
2016-02-13Updated show-logo and start reviewing RPI inputsraysan5
2016-02-13Updated fullscreen issue commentraysan5
2016-02-13Reviewed physics moduleraysan5
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
2016-02-13Some tweaksraysan5
2016-02-12Some code tweaksraysan5
2016-02-12Reviewed code TODOsraysan5
2016-02-11Improved LoadHeightmap()raysan5
2016-02-11Add a note about an issueraysan5
2016-02-11Solve bug on matrix multiply order for scale and rotationraysan5
2016-02-10Updated commentsRay
2016-02-10Fixed a bugRay
2016-02-10Reviewed gestures moduleRay
2016-02-08UpdatedRay
2016-02-08Reviewing gestures module (IN PROGRESS)Ray
2016-02-08WARNING message shortenedRay
2016-02-08GLAD not used on HTML5Ray
2016-02-07GLAD only available on PLATFORM_DESKTOPraysan5
2016-02-03Some formating tweaksRay
2016-02-02Functions parameters reorganize: Axis and AngleRay
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
2016-02-02Cleaned code a little bitRay
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...