| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-30 | Merge pull request #166 from Bil152/develop | Ray | |
| Code refractoring of music module to be more user-friendly (issue #144) | |||
| 2016-07-29 | Code refractoring of music model to be more friendly-user (issue #144) | Bil152 | |
| 2016-07-29 | Corrected some issues to compile with MSC | raysan5 | |
| 2016-07-26 | Corrected issue on OSX with High DPI display | raysan5 | |
| Many thanks to Marcelo Paez (paezao) | |||
| 2016-07-26 | Corrected issue with HIghDPI display on OSX | raysan5 | |
| Well, not tested yet but it should work... | |||
| 2016-07-26 | Updated log output info | raysan5 | |
| 2016-07-25 | Upload ptheads Win32 DLL | raysan5 | |
| 2016-07-22 | OS X comaptiblity changes and compiled library | sol-prog | |
| 2016-07-19 | Update runtime DLL to version 1.6 | raysan5 | |
| 2016-07-19 | Updated to Oculus PC SDK 1.6 | Ray | |
| 2016-07-18 | Updated | raysan5 | |
| 2016-07-18 | Review outputs by platform | raysan5 | |
| 2016-07-18 | Some code tweaks | raysan5 | |
| 2016-07-18 | Merge pull request #134 from LelixSuper/develop | Ray | |
| Update Makefile of 'src/' folder | |||
| 2016-07-18 | fix small things on 'src/' makefile | LelixSuper | |
| 2016-07-18 | Update pthreads library (win32) | raysan5 | |
| This library is only required by physac module to compulte physics in a second thread | |||
| 2016-07-17 | allow to compile shared version of raylib | LelixSuper | |
| 2016-07-17 | fix 'external/stb_vorbis.c" compilation | LelixSuper | |
| 2016-07-17 | restore the original method to compile all modules | LelixSuper | |
| This commit restores the original method to compile all modules, but fix prerequisites. | |||
| 2016-07-17 | add some explanation of makefile in 'src/' | LelixSuper | |
| 2016-07-17 | Corrected issue on drawing order | raysan5 | |
| 2016-07-16 | Expose Oculus Rift functionality directly | raysan5 | |
| 2016-07-16 | fix small things on makefile of 'src/' folder | LelixSuper | |
| 2016-07-16 | improve the compilation of all modules | LelixSuper | |
| 2016-07-16 | improve 'clean' target of 'src/' makefile | LelixSuper | |
| 2016-07-16 | Added rlgl standalone sample | raysan5 | |
| 2016-07-16 | Added audio standalone sample | raysan5 | |
| 2016-07-16 | add 'install' and 'unistall' target | LelixSuper | |
| The first target allow makefile to install the dev files (static library and header) to standard directories on GNU/Linux platforms; the second allow it to unistall (remove) the dev files. It needs lot of improvements. | |||
| 2016-07-16 | restyle Makefile of 'src/' folder and fix targets | LelixSuper | |
| 2016-07-16 | Corrected bug on OpenGL 1.1 | raysan5 | |
| Set makefile to default OpenGL 3.3 compilation | |||
| 2016-07-15 | Review some functions, formatting and comments | raysan5 | |
| 2016-07-13 | Review variables to raylib naming conventions | raysan5 | |
| Some review work still required... | |||
| 2016-07-13 | Review comments | raysan5 | |
| 2016-07-12 | Support VR mode disable on Oculus device | raysan5 | |
| 2016-07-12 | Updated for GLSL 100 | raysan5 | |
| 2016-07-11 | Added Oculus functions declaration and comments | raysan5 | |
| 2016-07-11 | Corrected some issues on OpenGL 1.1 | raysan5 | |
| Corrected lighting system crash and VR variables not found... | |||
| 2016-07-11 | Added custom Oculus CV1 parameters | Ray | |
| Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point. | |||
| 2016-07-10 | Compute stereo config from device parameters | Ray | |
| Simulator configuration is directly obtained from VR device parameters! | |||
| 2016-07-08 | Do not expose raw audio context to final user... | Ray | |
| ...at least, directly, available if using directly audio module... | |||
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-07-08 | Rename standard_shader.h to shader_standard.h | Ray | |
| 2016-07-08 | Supporting multiple HMD configurations | Ray | |
| -IN PROGRESS- | |||
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
| 2016-07-06 | Edited comment | raysan5 | |
| 2016-07-06 | Corrected bug on Raspberry Pi with strcat() | raysan5 | |
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Moved Oculus enable drawing to user side... | raysan5 | |
| Still thinking about the best way to manage this... | |||
| 2016-07-04 | Corrected issue on RPI on model drawing | raysan5 | |
| 2016-07-04 | Updated Oculus PC SDK to version 1.5 | raysan5 | |
