| Age | Commit message (Collapse) | Author |
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raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
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- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
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LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
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Generates:
Win32: raylib.dll, libraylibdll.a (import library)
Linux: libraylib.so
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This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
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Fixed use-after-free in DestroyLight
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Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
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Fixes for some Lua bugs
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