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2016-11-02Improved gamepad support on Raspberry Piraysan5
2016-11-02code tweaks to avoid some warningsRay
2016-11-01Improved gamepad supportraysan5
new function: GetGamepadAxisCount() new function: IsGamepadName()
2016-11-01Support unordered charset, neither fixed first charraysan5
Still requires some testing...
2016-10-31Improve TTF loadingraysan5
2016-10-31Comments tweaksraysan5
2016-10-31Improve SpriteFont supportraysan5
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31Reorganize defines checkraysan5
2016-10-31Renamed OpenAL32 dll libraryraysan5
2016-10-29Support textures filteringraysan5
2016-10-29Tweak to avoid warningsraysan5
2016-10-27Review gamepad inputsraysan5
Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration
2016-10-27Function to set texture parameters -IN PROGRESS-raysan5
2016-10-27Funtions added to set texture parametersraysan5
SetTextureFilter() SetTextureWrap()
2016-10-27Function added: GenSpriteFont()raysan5
2016-10-24Improving sprite fonts support...raysan5
Support grayscale (8 bit) textures for fonts Load unordered chars data above char 126
2016-10-24Force threads to finish on CloseWindow()raysan5
2016-10-18Improved Android supportRay
2016-10-17Some work on multiple inputs...raysan5
- Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core
2016-10-17Added notes on vr tracking -> camera updateraysan5
2016-10-17Corrected some warningsRay
2016-10-15Added OpenAL static libraryRay
2016-10-15Updated gamepad system with extra checkRay
Avoid out-of-bounds situation with button array
2016-10-14Improved gamepad systemRay
- Support up to 4 gamepads - Unified system between platforms - Corrected some bugs
2016-10-14Merge branch 'develop' of https://github.com/raysan5/raylib into developRay
2016-10-14Working on better gamepad supportRay
2016-10-12Added new wave functions to lua bindingraysan5
2016-10-11Updated standard shaderRay
Corrects weird artifacts on web
2016-10-10Review UpdateVrTracking() and rlglLoadRenderTexture()raysan5
2016-10-10Tweak to avoid warningraysan5
2016-10-10Added support for FLAC audio loading/streamingraysan5
2016-10-09Tweak int to floatRay
2016-10-09Added simulated head-tracking on VR simulatorRay
A simple 1st person camera... still requires some work...
2016-10-09Corrected old issue with mouse buttons on webRay
2016-10-09Allow no default font loadingRay
Useful if text module is not required...
2016-10-09Correct warningRay
2016-10-05Added flag to allow resizable windowRay
2016-10-03Removed function: ResolveCollisionCubicmap()raysan5
Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example...
2016-10-03More review on camera system...raysan5
Sincerely, don't like it... it should be ported to quaternions... the way it manages cameraTargetDistange and cameraAngle is confusing...
2016-10-02Corrected issue on DrawPolyEx()Ray
2016-09-26Working on camera system...raysan5
2016-09-25Improving camera system -IN PROGRESS-raysan5
2016-09-23Corrected crashing bug!Ray
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-22Simplify camera module -IN PROGRESS-raysan5
Removed internal Camera, not required any more Removed useless functions
2016-09-22Simplify supported image formatsraysan5
Removed support for some unusual image formats
2016-09-21Corrected bugraysan5
2016-09-20Updated LibOVR to SDK version 1.8raysan5
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-15Corrected audio bugs and improved examplesraysan5
2016-09-12Tweak to avoid warningraysan5
2016-09-12Review spacing formattingraysan5
raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention