| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-12-05 | Change version number for develop | Ray | |
| Updated raylib version to 1.9-dev for development pourposes. Next raylib version is planned to implement a big amount of changes, so the version bump. | |||
| 2017-12-04 | Moved QuaternionNlerp() function | Ray San | |
| 2017-12-03 | Potential fixes for Raspberry Pi. | David Reid | |
| 2017-11-30 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | Ray San | |
| 2017-11-30 | Removed GLFW3 linking and added rglfw | Ray San | |
| 2017-11-29 | Fixed broken include for AppVeyor | Martinfx | |
| 2017-11-29 | Fixed use ${LIBS_PRIVATE} for FreeBSD | Martinfx | |
| 2017-11-29 | Added compile with cmake for FreeBSD | Martinfx | |
| 2017-11-29 | Added glfw support for FreeBSD | Martinfx | |
| 2017-11-27 | Support GetCurrentTime() on macOS | Ray San | |
| 2017-11-25 | Build examples and games on Travis CI | Ahmad Fatoum | |
| They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL. | |||
| 2017-11-25 | Added authorization token | raysan5 | |
| 2017-11-24 | Setup CMake package target and CI auto-deploy tags | Ahmad Fatoum | |
| cmake --build . --target package # or make package if make is used can now be used to create binary packages for raylib. AppVeyor and Travis CI are configured to push the artifacts that result from building git tags to the related Github releases page. | |||
| 2017-11-24 | Generate and install pkg-config pc file | Ahmad Fatoum | |
| After installation, compiling new programs is possible with $ cc game.c `pkg-config --static --libs --cflags raylib` or $ cc game.c `pkg-config --libs --cflags raylib` depending on configuration Also adds following configuration options: - WITH_PIC "Compile static library as position-independent code" - STATIC_RAYLIB "Build raylib as a static library" - MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" | |||
| 2017-11-24 | Potential fixes for audio on RPI and Emscripten builds. | David Reid | |
| 2017-11-24 | Audio: Fix a bug with AudioStreams. | David Reid | |
| This bug is a result of the buffer of an AudioStream being smaller than that of a period of the backend playback device. In this situation, AudioStream's would have pauses between buffer updates because the backend is not able to re-fill the AudioStream buffer's quick enough due to it's periods being longer than the AudioStream buffer. | |||
| 2017-11-23 | Disable CRT "secure" warnings | Ahmad Fatoum | |
| Suppresses 88 of the 213 warnings reported when compiling with MSVC 2015 on AppVeyor. | |||
| 2017-11-23 | Add AppVeyor CI for automatic Windows Builds | Ahmad Fatoum | |
| We already have automatic Linux and macOS build via Travis CI. This adds the same for Windows x86 and x86_64 with both Microsoft Visual Studio 2015 as well as MinGW-w64. | |||
| 2017-11-22 | Fix macOS build of new rglfw.c approach | Ahmad Fatoum | |
| There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW. | |||
| 2017-11-22 | Avoid duplicate definition of feature macro | Ahmad Fatoum | |
| Feature macros need to be defined before #including any headers, preferably through the build system, but this is good enough. Fixes a compile error on my fork's Travis CI. | |||
| 2017-11-22 | Removed useless file | Ray San | |
| 2017-11-22 | Corrected default textures locations | Ray | |
| By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL | |||
| 2017-11-22 | Fix a crash in audio mixing code. | David Reid | |
| 2017-11-21 | Update mini_al with fixes for OpenSL and SDL backends. | David Reid | |
| 2017-11-20 | Update mini_al with a potential fix for HTML5. | David Reid | |
| 2017-11-19 | Log the name of the playback device. | David Reid | |
| 2017-11-19 | Update mini_al with fixes and improvements for Emscripten. | David Reid | |
| 2017-11-18 | Update mini_al with experimental support for SDL/Emscripten. | David Reid | |
| 2017-11-18 | Rename a variable for consistency. | David Reid | |
| 2017-11-18 | Update mini_al. | David Reid | |
| 2017-11-18 | Add some logging and update mini_al. | David Reid | |
| 2017-11-18 | mini_al: Unify the buffer system for Sounds and AudioStreams. | David Reid | |
| 2017-11-17 | Remove glfw3 dependency | Ray San | |
| Full sources already included and compiled with raylib (rglfw) | |||
| 2017-11-17 | Remove unneeded glfw dependencies | Ray San | |
| Only required by examples | |||
| 2017-11-17 | Added alternative license to rgif.h library | Ray San | |
| Just in case of legal conflict with public domain software, added MIT alternative license. | |||
| 2017-11-17 | Update mini_al. | David Reid | |
| 2017-11-16 | Reviewed file comments | Ray San | |
| 2017-11-16 | Update mini_al.h | David Reid | |
| 2017-11-15 | Add support for pitch shifting. | David Reid | |
| This commit should bring the mini_al backend up to feature parity with the OpenAL backend. | |||
| 2017-11-14 | Fix minor errors with the OpenAL backend. | David Reid | |
| 2017-11-14 | Bug fixes for Music with mini_al. | David Reid | |
| 2017-11-13 | Added desktop platform check... | Ray | |
| ...to define proper values | |||
| 2017-11-13 | Bring up to date with changes to mini_al. | David Reid | |
| 2017-11-13 | Added GLFW sources to raylib | Ray San | |
| Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms | |||
| 2017-11-12 | Update comments. | David Reid | |
| 2017-11-12 | Work on porting Music to mini_al. | David Reid | |
| 2017-11-12 | Initial work on porting AudioStream to use mini_al. | David Reid | |
| 2017-11-12 | Remove PLATFORM_ checks from raylib header | raysan5 | |
| Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3 | |||
| 2017-11-12 | Allow custom distortion shader - IN PROGRESS - | raysan5 | |
| 2017-11-12 | Review default shaders usage on loading | raysan5 | |
