aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2017-12-05Change version number for developRay
Updated raylib version to 1.9-dev for development pourposes. Next raylib version is planned to implement a big amount of changes, so the version bump.
2017-12-04Moved QuaternionNlerp() functionRay San
2017-12-03Potential fixes for Raspberry Pi.David Reid
2017-11-30Merge branch 'develop' of https://github.com/raysan5/raylib into developRay San
2017-11-30Removed GLFW3 linking and added rglfwRay San
2017-11-29Fixed broken include for AppVeyorMartinfx
2017-11-29Fixed use ${LIBS_PRIVATE} for FreeBSDMartinfx
2017-11-29Added compile with cmake for FreeBSDMartinfx
2017-11-29Added glfw support for FreeBSDMartinfx
2017-11-27Support GetCurrentTime() on macOSRay San
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-11-25Added authorization tokenraysan5
2017-11-24Setup CMake package target and CI auto-deploy tagsAhmad Fatoum
cmake --build . --target package # or make package if make is used can now be used to create binary packages for raylib. AppVeyor and Travis CI are configured to push the artifacts that result from building git tags to the related Github releases page.
2017-11-24Generate and install pkg-config pc fileAhmad Fatoum
After installation, compiling new programs is possible with $ cc game.c `pkg-config --static --libs --cflags raylib` or $ cc game.c `pkg-config --libs --cflags raylib` depending on configuration Also adds following configuration options: - WITH_PIC "Compile static library as position-independent code" - STATIC_RAYLIB "Build raylib as a static library" - MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
2017-11-24Potential fixes for audio on RPI and Emscripten builds.David Reid
2017-11-24Audio: Fix a bug with AudioStreams.David Reid
This bug is a result of the buffer of an AudioStream being smaller than that of a period of the backend playback device. In this situation, AudioStream's would have pauses between buffer updates because the backend is not able to re-fill the AudioStream buffer's quick enough due to it's periods being longer than the AudioStream buffer.
2017-11-23Disable CRT "secure" warningsAhmad Fatoum
Suppresses 88 of the 213 warnings reported when compiling with MSVC 2015 on AppVeyor.
2017-11-23Add AppVeyor CI for automatic Windows BuildsAhmad Fatoum
We already have automatic Linux and macOS build via Travis CI. This adds the same for Windows x86 and x86_64 with both Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-22Fix macOS build of new rglfw.c approachAhmad Fatoum
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
2017-11-22Avoid duplicate definition of feature macroAhmad Fatoum
Feature macros need to be defined before #including any headers, preferably through the build system, but this is good enough. Fixes a compile error on my fork's Travis CI.
2017-11-22Removed useless fileRay San
2017-11-22Corrected default textures locationsRay
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL
2017-11-22Fix a crash in audio mixing code.David Reid
2017-11-21Update mini_al with fixes for OpenSL and SDL backends.David Reid
2017-11-20Update mini_al with a potential fix for HTML5.David Reid
2017-11-19Log the name of the playback device.David Reid
2017-11-19Update mini_al with fixes and improvements for Emscripten.David Reid
2017-11-18Update mini_al with experimental support for SDL/Emscripten.David Reid
2017-11-18Rename a variable for consistency.David Reid
2017-11-18Update mini_al.David Reid
2017-11-18Add some logging and update mini_al.David Reid
2017-11-18mini_al: Unify the buffer system for Sounds and AudioStreams.David Reid
2017-11-17Remove glfw3 dependencyRay San
Full sources already included and compiled with raylib (rglfw)
2017-11-17Remove unneeded glfw dependenciesRay San
Only required by examples
2017-11-17Added alternative license to rgif.h libraryRay San
Just in case of legal conflict with public domain software, added MIT alternative license.
2017-11-17Update mini_al.David Reid
2017-11-16Reviewed file commentsRay San
2017-11-16Update mini_al.hDavid Reid
2017-11-15Add support for pitch shifting.David Reid
This commit should bring the mini_al backend up to feature parity with the OpenAL backend.
2017-11-14Fix minor errors with the OpenAL backend.David Reid
2017-11-14Bug fixes for Music with mini_al.David Reid
2017-11-13Added desktop platform check...Ray
...to define proper values
2017-11-13Bring up to date with changes to mini_al.David Reid
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms
2017-11-12Update comments.David Reid
2017-11-12Work on porting Music to mini_al.David Reid
2017-11-12Initial work on porting AudioStream to use mini_al.David Reid
2017-11-12Remove PLATFORM_ checks from raylib headerraysan5
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Review default shaders usage on loadingraysan5