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AgeCommit message (Collapse)Author
2017-09-26Code tweakRay
2017-09-25Increment version in meson build fileMichael Vetter
Increment raylib version and so lib version number.
2017-09-23Some work on rres...raysan5
2017-09-23Update Android libs and buildingRay
2017-09-22Removed matrix resetting...Ray
to emulate OpenGL funcionality
2017-09-18Added mesh generation functionsraysan5
2017-09-13Corrected out-of-bounds array issueRay
2017-09-08Added new functionsraysan5
SetWindowTitle() GetExtension()
2017-09-02Testing shapes generation using additional libraryRay
2017-08-27Added function DrawRectangleGradientEx()raysan5
Moved function DrawRectangleT() from text module to shapes Added some comments
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-08-25Renamed modelviewprojection matrixraysan5
2017-08-24Review issue with mipmaps setupraysan5
On DDS files mipmapCount header parameter could be unused and set to 0, resulting in a wrong mipmap count and wrong compressed texture loading.
2017-08-23Fix typo in raymath.hMichael Campagnaro
2017-08-06Added function DrawRectangleT()raysan5
Usefult to draw rectangles using default font texture
2017-08-06Minor tweaksraysan5
2017-08-04Force OpenGL 3.3 on OSX if selected OpenGL 2.1raysan5
2017-08-04Review transforms to match OpenGL 1.1raysan5
2017-08-04Updated stb libs to latest versionraysan5
2017-07-30Make physac work on OS XBenjamin Summerton
Physac wasn't working on OS X. It looks like the necessary timing code wasn't being compiled in by the preprocessor. fixes #340
2017-07-28Added Vector3MultiplyV()Ray
To multiply Vector3 by Vector3
2017-07-28Corrected compilation on OpenGL ES 2.0Ray
2017-07-25Some tweaksraysan5
2017-07-23Corrected issue on QuaternionFromVector3ToVector3()raysan5
2017-07-23Implemented some changesraysan5
2017-07-22Updated Vector math to new namingraysan5
2017-07-22Renamed Vector*() functions to Vector3*()raysan5
For consistency!
2017-07-22Corrected bug on texture rotationraysan5
2017-07-22Corrected GetMouseRay() and rlUnproject()raysan5
Now it works great with reviewed maths
2017-07-22Remove BOM from file encodingraysan5
2017-07-22Corrected bug on MatrixPerspective()raysan5
Some other tweaks...
2017-07-21Some tweaks raymath relatedraysan5
2017-07-21Complete review of raymathraysan5
Now it should be coherent with OpenGL math standards
2017-07-21Moved some functions to raymathraysan5
Exposed some raymath useful functions to raylib API
2017-07-21rlgl usable as standalone libraryraysan5
2017-07-21MatrixPerspective() angle required in radiansraysan5
Consistent with similar functions in raymath
2017-07-21Review mesh loading and textures generationraysan5
2017-07-20Simplify a bit GenTexture*() functionsraysan5
Still shader dependant, locations set should be moved out
2017-07-20Removed useless functionsraysan5
SetMaterialTexture() and UnsetMaterialTexture()... too shader dependant...
2017-07-20Corrected some issuesraysan5
Corrected compilation for OpenGL 1.1 Review mesh data uploading to GPU
2017-07-19Reorganized a couple of functionsraysan5
2017-07-19Working on PBR systemraysan5
Moved PBR material loading to example, right decision?
2017-07-19Merge pull request #329 from define-private-public/328.shared-library-on-os-xRay
Able to make a .dylib for OS X
2017-07-19Working on PBR materials, renamed some dataraysan5
2017-07-18Able to make a .dylib for OS XBenjamin N. Summerton
2017-07-17Review shared library generationRay
2017-07-17Corrected some issuesraysan5
2017-07-17Manual integration of material-pbr into developRay
2017-07-08Removed function referenceraysan5
2017-07-08Corected some issues with jar_xmraysan5
Problems when compiling with VS2015 Probably DEBUG(...) macro is not the best naming...