| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-03-26 | Work on configuration flags | Ray | |
| 2017-03-25 | Merge remote-tracking branch 'origin/develop' into games-linux | RDR8 | |
| 2017-03-25 | Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two | RDR8 | |
| 2017-03-25 | Working on configuration flags | Ray | |
| 2017-03-24 | Always something | RDR8 | |
| 2017-03-24 | Sweep blank lines | RDR8 | |
| 2017-03-24 | Strip trailing spaces | RDR8 | |
| 2017-03-24 | Automate compiler flags selection. | RDR8 | |
| 2017-03-24 | c99 fix, some linux housekeeping | RDR8 | |
| 2017-03-21 | core: configuration flags | Ray | |
| 2017-03-21 | text: configuration flags | Ray | |
| 2017-03-21 | Corrected bug | Ray | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-19 | Working on file header comments... | raysan5 | |
| 2017-03-14 | Remove Oculus support from code | raysan5 | |
| Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR. | |||
| 2017-03-14 | Added function: DrawLineBezier() | raysan5 | |
| 2017-03-09 | Corrected naming issue | raysan5 | |
| 2017-03-09 | Corrected typo introduced in last commit | Ray | |
| 2017-03-09 | Corrected issue with reserved words: near, far | Ray | |
| 2017-03-09 | Corrected bugs on RPI compilation | Ray | |
| 2017-03-07 | Merge pull request #241 from raysan5/develop | Ray | |
| Integrate develop branch | |||
| 2017-03-07 | Removed unnecesary libs | - | |
| 2017-03-06 | Update physac source and examples with new changes | victorfisac | |
| 2017-03-06 | Fix bug in isGrounded state calculations | victorfisac | |
| 2017-03-05 | Added function: DrawLineEx() | raysan5 | |
| Supports line thickness | |||
| 2017-03-05 | Work on timming functions... | raysan5 | |
| It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting... | |||
| 2017-03-05 | Clear music buffers on stop | raysan5 | |
| 2017-03-05 | Added some flags and functions to manage window | raysan5 | |
| - SetWindowPosition(int x, int y); - SetWindowMonitor(int monitor); | |||
| 2017-03-02 | fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015. | bugcaptor | |
| 2017-02-16 | Improved modules description -IN PROGRESS- | Ray | |
| Working in modules configuration flags... | |||
| 2017-02-16 | Review rres loading to support multiple parts | Ray | |
| 2017-02-16 | Added function DrawRectanglePro() | Ray | |
| 2017-02-15 | Support resources divided in multiple parts | raysan5 | |
| Every part is a resource itself, they are loaded in an array | |||
| 2017-02-11 | Corrected issue with OpenAL being 'keg only' on OSX | raysan5 | |
| Also reviewed issue with stdbool when compiling with clang | |||
| 2017-02-11 | Reviewed fread() usage around the code | raysan5 | |
| 2017-02-09 | [audio] Renamed variable | Ray | |
| 2017-02-08 | Remove lighting system from rlgl standalone header | Ray San | |
| 2017-02-06 | Added audio function: SetMusicLoopCount() | Ray | |
| Useful to set number of repeats for a music, needs to be tested... | |||
| 2017-02-06 | Added audio function: SetMasterVolume() | Ray | |
| 2017-02-06 | Commented code for review | Ray | |
| 2017-02-05 | Remove rlua from raylib main repo | raysan5 | |
| Moved to own repo at https://github.com/raysan5/raylib-lua | |||
| 2017-02-05 | Added function SetWindowIcon() | raysan5 | |
| Only DESKTOP platforms (Windows, Linus, OSX) | |||
| 2017-02-05 | Refactor SpriteFont struct | raysan5 | |
| Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters. | |||
| 2017-02-01 | Init memory for screenshot to zero | Ray | |
| 2017-01-29 | Updated raylib version to 1.7 | Ray | |
| Preparing for next version... still some work left... :P | |||
| 2017-01-29 | Updated Gestures enum | Ray | |
| 2017-01-28 | Remove unecessary spaces... | Ray | |
| 2017-01-28 | Implemented Wait() | Ray | |
| Now program is halted (OS signal call) for required amount of time every frame, so CPU usage drops to zero, instead of using a busy wait loop. | |||
| 2017-01-27 | Move lighting system out of raylib | Ray | |
| Lighting is implemented as a raylib example now | |||
| 2017-01-26 | Fix RPi build and add missing directories | Milan Nikolic | |
