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AgeCommit message (Collapse)Author
2017-03-26Work on configuration flagsRay
2017-03-25Merge remote-tracking branch 'origin/develop' into games-linuxRDR8
2017-03-25Replaced font.size with font.baseSize. Uncommented linux libs. Typo or twoRDR8
2017-03-25Working on configuration flagsRay
2017-03-24Always somethingRDR8
2017-03-24Sweep blank linesRDR8
2017-03-24Strip trailing spacesRDR8
2017-03-24Automate compiler flags selection.RDR8
2017-03-24c99 fix, some linux housekeepingRDR8
2017-03-21core: configuration flagsRay
2017-03-21text: configuration flagsRay
2017-03-21Corrected bugRay
2017-03-20Review some commentsRay
2017-03-19Working on file header comments...raysan5
2017-03-14Remove Oculus support from coderaysan5
Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR.
2017-03-14Added function: DrawLineBezier()raysan5
2017-03-09Corrected naming issueraysan5
2017-03-09Corrected typo introduced in last commitRay
2017-03-09Corrected issue with reserved words: near, farRay
2017-03-09Corrected bugs on RPI compilationRay
2017-03-07Merge pull request #241 from raysan5/developRay
Integrate develop branch
2017-03-07Removed unnecesary libs-
2017-03-06Update physac source and examples with new changesvictorfisac
2017-03-06Fix bug in isGrounded state calculationsvictorfisac
2017-03-05Added function: DrawLineEx()raysan5
Supports line thickness
2017-03-05Work on timming functions...raysan5
It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting...
2017-03-05Clear music buffers on stopraysan5
2017-03-05Added some flags and functions to manage windowraysan5
- SetWindowPosition(int x, int y); - SetWindowMonitor(int monitor);
2017-03-02fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015.bugcaptor
2017-02-16Improved modules description -IN PROGRESS-Ray
Working in modules configuration flags...
2017-02-16Review rres loading to support multiple partsRay
2017-02-16Added function DrawRectanglePro()Ray
2017-02-15Support resources divided in multiple partsraysan5
Every part is a resource itself, they are loaded in an array
2017-02-11Corrected issue with OpenAL being 'keg only' on OSXraysan5
Also reviewed issue with stdbool when compiling with clang
2017-02-11Reviewed fread() usage around the coderaysan5
2017-02-09[audio] Renamed variableRay
2017-02-08Remove lighting system from rlgl standalone headerRay San
2017-02-06Added audio function: SetMusicLoopCount()Ray
Useful to set number of repeats for a music, needs to be tested...
2017-02-06Added audio function: SetMasterVolume()Ray
2017-02-06Commented code for reviewRay
2017-02-05Remove rlua from raylib main reporaysan5
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05Added function SetWindowIcon()raysan5
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05Refactor SpriteFont structraysan5
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
2017-02-01Init memory for screenshot to zeroRay
2017-01-29Updated raylib version to 1.7Ray
Preparing for next version... still some work left... :P
2017-01-29Updated Gestures enumRay
2017-01-28Remove unecessary spaces...Ray
2017-01-28Implemented Wait()Ray
Now program is halted (OS signal call) for required amount of time every frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-27Move lighting system out of raylibRay
Lighting is implemented as a raylib example now
2017-01-26Fix RPi build and add missing directoriesMilan Nikolic