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2016-11-21Corrected bug with alpha mask on fontraysan5
Mask was wrongly applied to 8-bit font image, it generated dark borders on the font. Grayscale image has to be considered as the alpha mask for a completely white image to use it correctly.
2016-11-21rlua: Added functions notesRay
Functions that need to manage big data arrays don't work properly, that functionality should be reviewed...
2016-11-21rlua: Added some missing functionsRay
Updated to raylib 1.6 functionality
2016-11-18Some code tweaksraysan5
Correcting details that pop-up when testing the different platforms
2016-11-17Corrected bug on Androidraysan5
2016-11-17Some tweaks aroundraysan5
2016-11-16Updated to support OpenAL Soft static libraryraysan5
2016-11-16Remove CMakeListraysan5
Working on an updated version...
2016-11-16Update resource file for raylib 1.6raysan5
2016-11-16Reviewed modules commentsraysan5
2016-11-15Removed byte typedefraysan5
2016-11-13Improved text measurementRay
2016-11-13Improved text measurementRay
Still not working correctly, font offsets are not considered correctly...
2016-11-13Corrected SIGSEV bugRay
2016-11-03Corrected issue on chars drawingraysan5
Support by default unordered charsets
2016-11-03Raspberry Pi custom gamepad axisraysan5
2016-11-02Improved gamepad support on Raspberry Piraysan5
2016-11-02code tweaks to avoid some warningsRay
2016-11-01Improved gamepad supportraysan5
new function: GetGamepadAxisCount() new function: IsGamepadName()
2016-11-01Support unordered charset, neither fixed first charraysan5
Still requires some testing...
2016-10-31Improve TTF loadingraysan5
2016-10-31Comments tweaksraysan5
2016-10-31Improve SpriteFont supportraysan5
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31Reorganize defines checkraysan5
2016-10-31Renamed OpenAL32 dll libraryraysan5
2016-10-29Support textures filteringraysan5
2016-10-29Tweak to avoid warningsraysan5
2016-10-27Review gamepad inputsraysan5
Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration
2016-10-27Function to set texture parameters -IN PROGRESS-raysan5
2016-10-27Funtions added to set texture parametersraysan5
SetTextureFilter() SetTextureWrap()
2016-10-27Function added: GenSpriteFont()raysan5
2016-10-24Improving sprite fonts support...raysan5
Support grayscale (8 bit) textures for fonts Load unordered chars data above char 126
2016-10-24Force threads to finish on CloseWindow()raysan5
2016-10-18Improved Android supportRay
2016-10-17Some work on multiple inputs...raysan5
- Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core
2016-10-17Added notes on vr tracking -> camera updateraysan5
2016-10-17Corrected some warningsRay
2016-10-15Added OpenAL static libraryRay
2016-10-15Updated gamepad system with extra checkRay
Avoid out-of-bounds situation with button array
2016-10-14Improved gamepad systemRay
- Support up to 4 gamepads - Unified system between platforms - Corrected some bugs
2016-10-14Merge branch 'develop' of https://github.com/raysan5/raylib into developRay
2016-10-14Working on better gamepad supportRay
2016-10-12Added new wave functions to lua bindingraysan5
2016-10-11Updated standard shaderRay
Corrects weird artifacts on web
2016-10-10Review UpdateVrTracking() and rlglLoadRenderTexture()raysan5
2016-10-10Tweak to avoid warningraysan5
2016-10-10Added support for FLAC audio loading/streamingraysan5
2016-10-09Tweak int to floatRay
2016-10-09Added simulated head-tracking on VR simulatorRay
A simple 1st person camera... still requires some work...
2016-10-09Corrected old issue with mouse buttons on webRay