| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-10-09 | Allow no default font loading | Ray | |
| Useful if text module is not required... | |||
| 2016-10-09 | Correct warning | Ray | |
| 2016-10-05 | Added flag to allow resizable window | Ray | |
| 2016-10-03 | Removed function: ResolveCollisionCubicmap() | raysan5 | |
| Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example... | |||
| 2016-10-03 | More review on camera system... | raysan5 | |
| Sincerely, don't like it... it should be ported to quaternions... the way it manages cameraTargetDistange and cameraAngle is confusing... | |||
| 2016-10-02 | Corrected issue on DrawPolyEx() | Ray | |
| 2016-09-26 | Working on camera system... | raysan5 | |
| 2016-09-25 | Improving camera system -IN PROGRESS- | raysan5 | |
| 2016-09-23 | Corrected crashing bug! | Ray | |
| When SetTargetFPS(0) app crashes horribly (division by zero) | |||
| 2016-09-22 | Simplify camera module -IN PROGRESS- | raysan5 | |
| Removed internal Camera, not required any more Removed useless functions | |||
| 2016-09-22 | Simplify supported image formats | raysan5 | |
| Removed support for some unusual image formats | |||
| 2016-09-21 | Corrected bug | raysan5 | |
| 2016-09-20 | Updated LibOVR to SDK version 1.8 | raysan5 | |
| Weird, OVR_Version.h still points to 1.7, probably a typo... | |||
| 2016-09-15 | Corrected audio bugs and improved examples | raysan5 | |
| 2016-09-12 | Tweak to avoid warning | raysan5 | |
| 2016-09-12 | Review spacing formatting | raysan5 | |
| raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention | |||
| 2016-09-12 | Corrected text drawing within an image | raysan5 | |
| 2016-09-09 | Some more work on audio... | Ray | |
| 2016-09-08 | Working on new audio functions...develop | Ray | |
| 2016-09-08 | Removed raygui from raylib repo (own repo) | Ray | |
| 2016-09-08 | Added new audio functions -IN PROGRESS- | Ray | |
| - LoadWave() - LoadWaveEx() - UnloadWave() - WaveFormat() - WaveCopy() - WaveCrop() - GetWaveData() | |||
| 2016-09-07 | Some code tweaks | Ray | |
| 2016-09-05 | Redesigned lighting shader system | raysan5 | |
| 2016-09-05 | Added function: ImageAlphaMask() | Ray | |
| 2016-08-31 | Formatting tweaks | raysan5 | |
| 2016-08-31 | Merge remote-tracking branch 'upstream/develop' into develop | Teodor Stoenescu | |
| 2016-08-31 | Greater LoadOBJ() flexibility | Teodor Stoenescu | |
| LoadOBJ can now load objects with having no texture coordinates or objects having texture coordinates specified as tuples. | |||
| 2016-08-29 | Added function: UpdateSound() | raysan5 | |
| 2016-08-26 | Review Android project | raysan5 | |
| 2016-08-25 | Added TraceLog info on image spritefont loading | raysan5 | |
| 2016-08-25 | Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions | Wilhem Barbier | |
| 2016-08-16 | Removed useless spacing | raysan5 | |
| 2016-08-15 | Review Wave struct | raysan5 | |
| 2016-08-15 | Reviewed formatting | raysan5 | |
| 2016-08-15 | Corrected naming bug | raysan5 | |
| 2016-08-13 | Support shared/dynamic raylib compilation | raysan5 | |
| Generates: Win32: raylib.dll, libraylibdll.a (import library) Linux: libraylib.so | |||
| 2016-08-12 | Small fix for GenMeshCubicmap() | Teodor Stoenescu | |
| This fix allows GenMeshCubicmap() to create cubic maps having cells of arbitrary sizes. | |||
| 2016-08-10 | Ported camera module to header-only | Ray | |
| 2016-08-10 | Comment tweak | Ray | |
| 2016-08-10 | Renamed functions for consistency | Ray | |
| 2016-08-09 | Updated for C++ | Ray | |
| 2016-08-08 | Corrected issue with VS | raysan5 | |
| 2016-08-07 | Some code review tweaks | raysan5 | |
| 2016-08-07 | Some functions review | raysan5 | |
| 2016-08-07 | Code tweak to avoid warning | raysan5 | |
| 2016-08-07 | Review Lua examples and formatting | Ray | |
| 2016-08-06 | Fixed bug with BoundingBox Lua constructor | ghassanpl | |
| Fixed use-after-free in DestroyLight | |||
| 2016-08-06 | GetDroppedFiles and SetShaderValue in Lua working | ghassanpl | |
| Exposed Texture2D.id to Lua Lights now have settable/gettable fields | |||
| 2016-08-06 | Added trace on audio device closing | raysan5 | |
| 2016-08-06 | Remove functions from user exposure | raysan5 | |
