| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-13 | Review comments | raysan5 | |
| 2016-07-12 | Support VR mode disable on Oculus device | raysan5 | |
| 2016-07-12 | Updated for GLSL 100 | raysan5 | |
| 2016-07-11 | Added Oculus functions declaration and comments | raysan5 | |
| 2016-07-11 | Corrected some issues on OpenGL 1.1 | raysan5 | |
| Corrected lighting system crash and VR variables not found... | |||
| 2016-07-11 | Added custom Oculus CV1 parameters | Ray | |
| Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point. | |||
| 2016-07-10 | Compute stereo config from device parameters | Ray | |
| Simulator configuration is directly obtained from VR device parameters! | |||
| 2016-07-08 | Do not expose raw audio context to final user... | Ray | |
| ...at least, directly, available if using directly audio module... | |||
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-07-08 | Rename standard_shader.h to shader_standard.h | Ray | |
| 2016-07-08 | Supporting multiple HMD configurations | Ray | |
| -IN PROGRESS- | |||
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
| 2016-07-06 | Edited comment | raysan5 | |
| 2016-07-06 | Corrected bug on Raspberry Pi with strcat() | raysan5 | |
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Moved Oculus enable drawing to user side... | raysan5 | |
| Still thinking about the best way to manage this... | |||
| 2016-07-04 | Corrected issue on RPI on model drawing | raysan5 | |
| 2016-07-04 | Updated Oculus PC SDK to version 1.5 | raysan5 | |
| 2016-07-04 | Review ResolveCollisionCubicmap() | Ray | |
| This function needs to be redesigned or removed... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-27 | Added eyes projection/view matrices calculation | raysan5 | |
| Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...) | |||
| 2016-06-27 | Reorganize shaders to respective folders | raysan5 | |
| 2016-06-27 | Added Oculus functions to raylib header | raysan5 | |
| 2016-06-26 | Comment glBlitFramebuffer() | raysan5 | |
| 2016-06-26 | Enable/Disable VR experience | raysan5 | |
| 2016-06-26 | Corrected bug on stereo rendering | raysan5 | |
| 2016-06-26 | Get supported videomodes for fullscreen | raysan5 | |
| 2016-06-25 | Removed rlglInitGraphics(), integrated into rlglInit() | raysan5 | |
| Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user | |||
| 2016-06-25 | Review rlglInitGraphics() | raysan5 | |
| 2016-06-25 | Unified functions: InitGraphicsDevice() | raysan5 | |
| Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics() | |||
| 2016-06-24 | Removed function SetModelTexture() | raysan5 | |
| It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... | |||
| 2016-06-24 | Some code tweaks (view description) | raysan5 | |
| - Added support for RLGL_NO_STANDARD_SHADER - Store framebuffer width and height as globals - Reorganize rlglInit() function | |||
| 2016-06-24 | Corrected issue with unclosed threads | raysan5 | |
| 2016-06-21 | Add oculus simulator (in case device is not detected) | raysan5 | |
| 2016-06-21 | Code tweak | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
| 2016-06-19 | Starting work on VR simulator support | raysan5 | |
| If Oculus device is not available or not initialized correctly, simulated VR view is generated using stereo-rendering and distortion | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
| 2016-06-17 | Corrected bugs on OpenGL 2.1 | Ray | |
| 2016-06-16 | Added support for OpenGL 2.1 | Ray | |
| 2016-06-15 | Reviewing Oculus rendering... | Ray | |
| 2016-06-14 | Updated physac header documentation | victorfisac | |
| 2016-06-14 | Fixed spacing and set UpdatePhysics() function as static... | victorfisac | |
| and remove static from PhysicsThread(). | |||
| 2016-06-14 | Add pthread external library to source... | victorfisac | |
| and add instructions in physac examples to run it successful. | |||
| 2016-06-14 | Fix current time value | victorfisac | |
| 2016-06-14 | Fixed bug in delta time calculation... | victorfisac | |
| and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen. | |||
| 2016-06-14 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-14 | Correct issue on Oculus drawing | raysan5 | |
| 2016-06-14 | Added Oculus Rift library dll | raysan5 | |
| 2016-06-14 | Move Oculus Rift support to rlgl module | raysan5 | |
