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2016-06-14Add Oculus SDK LibOVR library to external deps.raysan5
2016-06-14Move OpenGL extensions loading to rlglraysan5
2016-06-14Move global data to implementationraysan5
2016-06-14Added GetGestureDetected() again...raysan5
Required by gestures example....
2016-06-14Removed useless function: GetGestureDetected()raysan5
Use instead: IsGestureDetected()
2016-06-12Added internal hi-resolution timer to physac...victorfisac
... and now physac thread creation is done in InitPhysics() and it is destroyed in ClosePhysics(). User just need to call these functions to use physac module.
2016-06-12Revert "Make GetTime() public to be used externally"victorfisac
This reverts commit 7999bbafa8c5333b69edb7881f64986f3e3e3d45.
2016-06-12Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-06-12Record draw call for batch processingraysan5
Just started working on this, not sure if it would be available for raylib 1.5
2016-06-12Oculus tracking correctionraysan5
2016-06-11Make GetTime() public to be used externallyvictorfisac
2016-06-11Convert physac module from static steps to fixed time stepsvictorfisac
Old physics update system used a static number of steps to calculate physics (450 for desktop and 64 for android). It was too much and it was limited by target frame time... Now physics update runs in a secondary thread using a fixed delta time value to update steps. Collisions are perfectly detected and resolved and performance has been improved so much.
2016-06-11Added some commentsraysan5
2016-06-11Avoid external variable whiteTextureraysan5
To get it, use GetDefaultTexture()
2016-06-11Corrected keywords usageraysan5
2016-06-11Corrected a couple of warningsraysan5
2016-06-11Remove release files from src directoryraysan5
2016-06-11Remove include, not supported on html5raysan5
AL/alext.h is not supported on html5 OpenAL implementation, just replaced by the defines used in audio module
2016-06-11Reduce extensions dependenciesraysan5
Only using raylib required extensions... it could be further reduced!
2016-06-11Corrected bug on cubemap generationraysan5
2016-06-10Adapt standard shader to GL ES 2.0victorfisac
Some shader calculations are now pre-calculated because some math functions doesn't exist in glsl 110.
2016-06-09Removed physac old module from Android MK filevictorfisac
2016-06-09Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-06-09Reduced physic steps resolutionraysan5
2016-06-09Removed physac functions from raylib headerraysan5
2016-06-09Converted physac module to header onlyraysan5
2016-06-09Updated comments...raysan5
2016-06-09Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-06-08Review const char *Ray
2016-06-08Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-06-08Add physac module to android compile instructions...victorfisac
... and switch from debug build to release
2016-06-08Simplified Oculus integrationraysan5
2016-06-07Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-06-07cleaned things upJoshua Reisenauer
2016-06-08Corrected issueRay
2016-06-07Updated some codeRay
2016-06-07Converted raygui module to header onlyraysan5
2016-06-07Converted GLAD to header onlyraysan5
2016-06-07Remove DEBUG flag for raylib lib compilationraysan5
...on Android
2016-06-07Embed standard shader into raylibRay
2016-06-06Review fallback mechanismRay
2016-06-06Fallback to default shaderRay
2016-06-06Include GLFW3 DLLRay
2016-06-06Update to OpenAL Soft 1.17.2Ray
2016-06-06Remove OpenAL SoftRay
2016-06-06Merge branch 'develop' of https://github.com/raysan5/raylib into developRay
2016-06-06Updated to GLFW 3.2Ray
2016-06-06Fix mistake in MakefileLelixSuper
2016-06-06Move and update CMakeListRay
2016-06-06Reorganize external libraries - BREAKING CHANGE -Ray
Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules.