| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-06-14 | Add Oculus SDK LibOVR library to external deps. | raysan5 | |
| 2016-06-14 | Move OpenGL extensions loading to rlgl | raysan5 | |
| 2016-06-14 | Move global data to implementation | raysan5 | |
| 2016-06-14 | Added GetGestureDetected() again... | raysan5 | |
| Required by gestures example.... | |||
| 2016-06-14 | Removed useless function: GetGestureDetected() | raysan5 | |
| Use instead: IsGestureDetected() | |||
| 2016-06-12 | Added internal hi-resolution timer to physac... | victorfisac | |
| ... and now physac thread creation is done in InitPhysics() and it is destroyed in ClosePhysics(). User just need to call these functions to use physac module. | |||
| 2016-06-12 | Revert "Make GetTime() public to be used externally" | victorfisac | |
| This reverts commit 7999bbafa8c5333b69edb7881f64986f3e3e3d45. | |||
| 2016-06-12 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-12 | Record draw call for batch processing | raysan5 | |
| Just started working on this, not sure if it would be available for raylib 1.5 | |||
| 2016-06-12 | Oculus tracking correction | raysan5 | |
| 2016-06-11 | Make GetTime() public to be used externally | victorfisac | |
| 2016-06-11 | Convert physac module from static steps to fixed time steps | victorfisac | |
| Old physics update system used a static number of steps to calculate physics (450 for desktop and 64 for android). It was too much and it was limited by target frame time... Now physics update runs in a secondary thread using a fixed delta time value to update steps. Collisions are perfectly detected and resolved and performance has been improved so much. | |||
| 2016-06-11 | Added some comments | raysan5 | |
| 2016-06-11 | Avoid external variable whiteTexture | raysan5 | |
| To get it, use GetDefaultTexture() | |||
| 2016-06-11 | Corrected keywords usage | raysan5 | |
| 2016-06-11 | Corrected a couple of warnings | raysan5 | |
| 2016-06-11 | Remove release files from src directory | raysan5 | |
| 2016-06-11 | Remove include, not supported on html5 | raysan5 | |
| AL/alext.h is not supported on html5 OpenAL implementation, just replaced by the defines used in audio module | |||
| 2016-06-11 | Reduce extensions dependencies | raysan5 | |
| Only using raylib required extensions... it could be further reduced! | |||
| 2016-06-11 | Corrected bug on cubemap generation | raysan5 | |
| 2016-06-10 | Adapt standard shader to GL ES 2.0 | victorfisac | |
| Some shader calculations are now pre-calculated because some math functions doesn't exist in glsl 110. | |||
| 2016-06-09 | Removed physac old module from Android MK file | victorfisac | |
| 2016-06-09 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-09 | Reduced physic steps resolution | raysan5 | |
| 2016-06-09 | Removed physac functions from raylib header | raysan5 | |
| 2016-06-09 | Converted physac module to header only | raysan5 | |
| 2016-06-09 | Updated comments... | raysan5 | |
| 2016-06-09 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-08 | Review const char * | Ray | |
| 2016-06-08 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-06-08 | Add physac module to android compile instructions... | victorfisac | |
| ... and switch from debug build to release | |||
| 2016-06-08 | Simplified Oculus integration | raysan5 | |
| 2016-06-07 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-06-07 | cleaned things up | Joshua Reisenauer | |
| 2016-06-08 | Corrected issue | Ray | |
| 2016-06-07 | Updated some code | Ray | |
| 2016-06-07 | Converted raygui module to header only | raysan5 | |
| 2016-06-07 | Converted GLAD to header only | raysan5 | |
| 2016-06-07 | Remove DEBUG flag for raylib lib compilation | raysan5 | |
| ...on Android | |||
| 2016-06-07 | Embed standard shader into raylib | Ray | |
| 2016-06-06 | Review fallback mechanism | Ray | |
| 2016-06-06 | Fallback to default shader | Ray | |
| 2016-06-06 | Include GLFW3 DLL | Ray | |
| 2016-06-06 | Update to OpenAL Soft 1.17.2 | Ray | |
| 2016-06-06 | Remove OpenAL Soft | Ray | |
| 2016-06-06 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | Ray | |
| 2016-06-06 | Updated to GLFW 3.2 | Ray | |
| 2016-06-06 | Fix mistake in Makefile | LelixSuper | |
| 2016-06-06 | Move and update CMakeList | Ray | |
| 2016-06-06 | Reorganize external libraries - BREAKING CHANGE - | Ray | |
| Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules. | |||
