| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-06-06 | Reorganize folder for Android library | Ray | |
| Android build system has been simplified and now is included in src folder, like other build systems. | |||
| 2016-06-05 | Corrected compilation bug on OpenGL 1.1 | Ray | |
| 2016-06-03 | Added some comments | raysan5 | |
| 2016-06-03 | Some gestures comments tweaks... | raysan5 | |
| 2016-06-03 | Work on Oculus functionality | raysan5 | |
| Trying to find the best way to integrate Oculus support into raylib, making it easy for the user... | |||
| 2016-06-03 | Added support for Oculus Rift CV1 | Ray | |
| 2016-06-02 | Added functions to customize internal matrix | raysan5 | |
| Internal modelview and projection matrices can be replaced before drawing. | |||
| 2016-06-02 | Removed DrawPhysicObjectInfo() function | raysan5 | |
| To avoid additional dependencies | |||
| 2016-06-02 | Rename for consistency with other functions | raysan5 | |
| 2016-06-02 | Comment to avoid warning | raysan5 | |
| 2016-06-02 | Review comments to be value-generic | raysan5 | |
| 2016-06-02 | Remove useless stuff | raysan5 | |
| 2016-06-02 | Remove GLEW dependency | raysan5 | |
| 2016-06-02 | Corrected some formatting issues | raysan5 | |
| 2016-06-02 | Review coding style to match raylib style | raysan5 | |
| Moved AudioError enum inside audio.c | |||
| 2016-06-02 | convenient way to combine errors | Joshua Reisenauer | |
| 2016-06-02 | I added audio errors | Joshua Reisenauer | |
| The only thing I did not change was the _g for globals. Is there any other way we can mark globals? | |||
| 2016-06-02 | cleanup | Joshua Reisenauer | |
| 2016-06-01 | simplified mod | Joshua Reisenauer | |
| 2016-06-01 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-06-01 | mod player added | Joshua Reisenauer | |
| 2016-06-02 | Review heades usage | Ray | |
| This is a first step toward a bigger project. Some modules could be ported to header-only to be used as standalone. | |||
| 2016-06-02 | Support raygui as standalone library | Ray | |
| 2016-06-01 | Dependencies review | raysan5 | |
| Checking some files to be converted to header-only | |||
| 2016-06-01 | Ignore invalid warning | raysan5 | |
| 2016-06-01 | Corrected some issues on OpenGL 1.1 | raysan5 | |
| 2016-05-31 | Review text formatting (spacing, tabs...) | raysan5 | |
| 2016-05-31 | Removed colTint, tint color is colDiffuse | raysan5 | |
| Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about... | |||
| 2016-05-31 | Improved library consistency | raysan5 | |
| Functions renamed to improve library consistency | |||
| 2016-05-30 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-31 | Reviewed DrawLight() function and some tweaks | Ray | |
| 2016-05-30 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-30 | update to openal | Joshua Reisenauer | |
| 2016-05-31 | Support Android internal data storage | Ray | |
| Useful to save small data files (configuration and so) For bigger files, external data storage should be used (SDCard) | |||
| 2016-05-30 | Added tint color attribute to material data type | victorfisac | |
| It tints all fragments, ignores lighting. Useful for some features like feedback (damage color, ...). | |||
| 2016-05-30 | Remove normal depth | victorfisac | |
| Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute. | |||
| 2016-05-30 | Add normal and specular maps to draw model process | victorfisac | |
| 2016-05-30 | Add Draw3DCircle function and update raylib and rlgl header | victorfisac | |
| Draw3DCircle is useful to draw point lights radius. | |||
| 2016-05-29 | Improved render to texture | raysan5 | |
| Support render texture size different than screen size | |||
| 2016-05-25 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-25 | Renamed shader variables (more generic names) | raysan5 | |
| 2016-05-25 | Renamed shader variables (more generic names) | raysan5 | |
| Now shader maps use a generic naming convention for any kind of texture maps (not only diffuse, normal or specular). Useful for custom shaders. | |||
| 2016-05-23 | better build system | Joshua Reisenauer | |
| 2016-05-21 | Fix small bug and spacing | victorfisac | |
| 2016-05-21 | Add standard lighting (2/3) | victorfisac | |
| - 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl. | |||
| 2016-05-21 | Add Draw3DLine function and fixed MLT glossiness import value | victorfisac | |
| In standard shader, material glossiness is a value from 0 to 1000 like in MLT files. So, it doesn't need to be normalized. | |||
| 2016-05-21 | Fix some audio module compile warnings | victorfisac | |
| 2016-05-20 | Add standard lighting (1/3) | victorfisac | |
| - Ambient and lambert lighting added. - Ambient and diffuse colors linked to standard shader. - Single light linked to standard shader. - LoadStandardMaterial() and depending functions added. | |||
| 2016-05-20 | Comented buggy code to avoid problems... | raysan5 | |
| ...on model drawing | |||
| 2016-05-20 | Improved MTL loading shininess value | victorfisac | |
