| Age | Commit message (Collapse) | Author |
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... transparent elements
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It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
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- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
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- Fixed GetMouseRay() function.
- rlglUnproject() unused.
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- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
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- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
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Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
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- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
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Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
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Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
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Useful to get a piece of text, could be used for text typing animations
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Corrected some code details
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- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
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- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
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- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
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BeginDrawing() function with extended parameters
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Mouse button values are inverted!
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Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
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LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
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Added Alpha Numeric Mapping For Develop Branch
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Required gestures module when compiling for Android and Web
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GLFW mappings.
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Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
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