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2019-04-28Why does visual studio keep using tabs!!!Reece Mackie
2019-04-28Fix tabsReece Mackie
2019-04-28Add another UWP comment for clarityReece Mackie
2019-04-28Formatting changesReece Mackie
2019-04-28Merge branch 'master' into gamepad-reworkReece Mackie
2019-04-28Some formatting reviewraysan5
2019-04-28Expose enable/disable backface cullingraysan5
Some tweaks on BeginVrDrawing()
2019-04-28WARNING: Functions renamedraysan5
Two functions have been renamed for coherence; previous naming was confusing for several users: - DrawPolyEx() ---> DrawTriangleFan() - DrawPolyExLines() ---> DrawLineStrip()
2019-04-27Fix mergeReece Mackie
2019-04-27Review UWP implementationraysan5
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27Line cleaningReece Mackie
2019-04-27More work, UWP now supports it and deleted old gamepadsReece Mackie
2019-04-27Merge branch 'master' into gamepad-reworkReece Mackie
2019-04-27First gamepad stuffReece Mackie
2019-04-27UWP Support Overhaul (#819)Reece Mackie
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
2019-04-25Reverted HiDPI changes, they break 2D mode on HiDPI :(Ray
2019-04-25Working on HiDPI support -WIP-Ray
Trying to define a global transformation matrix to scale all content for HiDPI.
2019-04-25Renamed internal variableRay
Probably required for HiDPI support
2019-04-24Fixed selection in DrawTextRecEx()Demizdor
2019-04-23Review camera moduleRay
This module still requires further work but 3rd person camera is less broken now...
2019-04-23Fix for DrawRectangleRoundedDemizdor
2019-04-23WARNING: Issues on web buildingRay
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage)
2019-04-23Set a version for rGIF libraryRay
2019-04-23Update STB libraries to latest versionRay
2019-04-23Alloc custom allocators on standalone modeRay
2019-04-23Review issues on OpenGL 1.1Ray
2019-04-23Correct RL_FREE bugRay
2019-04-23Support custom memory management macrosRay
Users can define their custom memory management macros. NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23Some tweaks to custom memory management systemRay
2019-04-23Remove unnecesary GLFW deps (used by examples)Ray
2019-04-22Renamed file to avoid breaking buildRay
2019-04-22More rnet review to avoid warnings/errorsRay
2019-04-22Review rnet errorsRay
2019-04-22Update miniaudio to v0.9.3Ray
2019-04-22Reviewed rnet inclusionRay
Move to own header for a more deep review of the module
2019-04-22[rnet] module WIP (#809)Jak
Added experimental network module
2019-04-22Merge pull request #789 from myd7349/fix-cmake-for-win32Ray
Fix CMake support on Win32
2019-04-22Update GLFW to 3.3.1Ray
2019-04-22Merge branch 'master' of https://github.com/raysan5/raylibRay
2019-04-22Comment HiDPI window requestRay
At least until a proper solution is found!
2019-04-22Merge pull request #810 from Demizdor/unicode_implementationRay
Unicode implementation
2019-04-22Expose rlgl functions on shared librariesRay
2019-04-21Initial unicode implementation for UTF8 encoded textDemizdor
2019-04-14Check buffer overflowRay
2019-04-13Merge pull request #799 from flashjaysan/masterRay
Update raymath.h
2019-04-13Update raymath.hflashjaysan
Removed a useless semicolon.
2019-04-12Use typedef rather than #define in order to avoid issues in application codeBjörn Wahlstrand
2019-04-12FLAG not supported on web GLFW implementationRay
2019-04-12WARNING: Added GLFW hint to support hi-DPIRay
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-12Corrected typoRay