| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-12 | Reorganize struct | Ray | |
| 2019-04-11 | Review cubemap generation | Ray | |
| 2019-04-11 | Corrected standalone usage | Ray | |
| 2019-04-11 | Review VR simulator mechanism | Ray | |
| - No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user | |||
| 2019-04-11 | Some tweaks | Ray | |
| 2019-04-10 | Comments review | Ray | |
| 2019-04-10 | Set default white texture for diffuse mat | Ray | |
| 2019-04-10 | Check textures available before loading | Ray | |
| 2019-04-10 | Replaced size_t by unsigned int | Ray | |
| 2019-04-09 | Resolve CI failure with MinGW | myd7349 | |
| 2019-04-09 | Update Makefile | Ray | |
| 2019-04-09 | Start working on glTF loading... | Ray | |
| 2019-04-09 | Fix CMake support on Win32 | myd7349 | |
| 2019-04-08 | Review creation years | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | Start setting things up for raylib 2.5 | Ray | |
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-05 | Rename enum type | Ray | |
| 2019-04-05 | Minor tweaks | Ray | |
| 2019-04-04 | Removed trail spaces | Ray | |
| 2019-04-04 | Review merged PR formatting | Ray | |
| Removed trail spaces | |||
| 2019-04-04 | Merge pull request #787 from Demizdor/master | Ray | |
| Added `DrawRoundedRect()` and `DrawRoundedRectLines()` | |||
| 2019-04-04 | BIG UPDATE: Support model animations! | Ray | |
| 2019-04-04 | Animated vertex renaming | Ray | |
| 2019-04-01 | Corrected some issues | Ray | |
| - Support compiling for OpenGL 1.1 - Free meshes/materials memory after usage... | |||
| 2019-04-01 | Support material loading from OBJ/MTL | Ray | |
| 2019-04-01 | Reviewed OBJ loading implementation -WIP- | Ray | |
| One mesh files can be loaded correctly MISSING: - Multimesh OBJ loading - Materials loading | |||
| 2019-04-01 | Implementing LoadOBJ() -WIP- | Ray | |
| It seems obj loading is working ok but there is some problem with drawing... | |||
| 2019-04-01 | Reviewed data assignation | Ray | |
| 2019-03-31 | Reimplemented DrawRoundedRectLines() | Demizdor | |
| 2019-03-31 | Added `DrawRoundedRectLines()` | Vlad Adrian | |
| 2019-03-31 | Update raylib.h | Vlad Adrian | |
| 2019-03-30 | Added DrawRoundedRect() | Demizdor | |
| 2019-03-29 | Default to white cube mesh if not loaded | Ray | |
| 2019-03-29 | Some formatting review | Ray | |
| 2019-03-29 | Merge pull request #786 from Demizdor/draw_ring | Ray | |
| Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() | |||
| 2019-03-29 | Review some warnings | Ray | |
| 2019-03-29 | Replace custom OBJ/MTL implementations by tinyobj_loader -WIP- | Ray | |
| 2019-03-29 | WARNING: Redesigned model struct for multi-meshes | Ray | |
| This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement. | |||
| 2019-03-29 | Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() | Demizdor | |
| 2019-03-29 | WARNING: This could break something | Ray | |
| If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted. There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it. | |||
| 2019-03-29 | Added comment | Ray | |
| 2019-03-28 | Merge pull request #785 from Berni8k/master | Ray | |
| RaspberryPi Keyboard input with evdev | |||
| 2019-03-28 | Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi | Berni8k | |
| 2019-03-28 | RaspberryPi Keyboard input with evdev | Berni8k | |
| Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates. | |||
| 2019-03-28 | REDESIGNED: DrawCircleSector() | Ray | |
| 2019-03-28 | Align LINES and TRIANGLES drawing | Ray | |
| When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer. To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex. | |||
| 2019-03-28 | Small tweak | Ray | |
