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2019-10-03Check whether GLTF was loaded correctly (#981)Michael Vetter
2019-10-03Remove dead assignments (#980)Michael Vetter
The result of `success` is actually never used. Either we should check for it and return or remove it. I assume just checking the last one is okay.
2019-09-30Add security checks on file writtingRay
2019-09-25Convert default shader to const stringsRay
2019-09-25Const corectness for LoadShaderCode (#977)Catalin Moldovan
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
2019-09-24Improve code readability (#976)AlexHCC
2019-09-22Review PR and commentsRay
2019-09-22Fixed regular polygon shape rendering (#972)AlexHCC
2019-09-20Review ImageCrop() security checksRay
2019-09-20Let the user choose the formatsRay
2019-09-19Added preprocessor macros for GIFRay
2019-09-19ADDED: LoadAnimatedGIF() -WIP-Ray
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19Review PR formattingRay
2019-09-19fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969)chriscamacho
2019-09-15Review DecompressData() types, for consistencyraysan5
2019-09-14Review issue with HDR pixels loadingraysan5
2019-09-14Review conditionsraysan5
2019-09-13Update for latest emsdk configurationRay
Note that latest emsdk changed paths
2019-09-13Corect typoRay
2019-09-13fixed some memory leaks, still issue with material index allocation leaking ↵chriscamacho
4 bytes (possibly double allocation) (#964)
2019-09-13Review possible memory leak with my_strndup()Ray
2019-09-12Comment tweakRay
2019-09-10ADDED: GetWindowPosition()Ray
2019-09-09ADDED small compression APIRay
- ADDED: CompressData() - ADDED: DecompressData()
2019-09-09Update raudio.hRay
2019-09-08Revert "Update tinyobj_loader_c.h"Ray
This reverts commit 53b32f1c209051e87871c4cdd2e09828d8ac407e.
2019-09-08REVIEW: GetFileName(): Security checksRay
2019-09-05Update tinyobj_loader_c.hRay
2019-09-03Review dr_flac usageRay
Replaced DEPRECATED functions
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-27Review latest PRraysan5
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-27UpdateModelAnimation() - Added security checkraysan5
2019-08-27Formatting tweakraysan5
2019-08-27Update version in case no config.h is being usedraysan5
2019-08-27REMOVED: FLAG_SHOW_LOGOraysan5
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27Review models loading, memory initializationraysan5
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Expose scissor functionalityraysan5
2019-08-26IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)Zatherz
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
2019-08-24Tweak on atlas size computingRay
Some generated fonts were not fitting the image...
2019-08-24Update miniaudio.hRay
2019-08-21Review commentraysan5
2019-08-20Support mouse cursor on RPI nativeraysan5
Reduced bunnymark limits
2019-08-20Review OpenGL ES 2.0 extensions checkraysan5
2019-08-20RPI: Corrected issue when creating 3d projection viewraysan5
2019-08-19REVIEW: TextSplit()Ray
Just adding a security check
2019-08-19Update shapes.c for smoother collision detection (#946)Colday96
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
2019-08-19Reviewed issue #943Ray
2019-08-19Fix uninitialized vboId in GenMeshHeightmap (#949)Oraoto