| Age | Commit message (Collapse) | Author |
|
|
|
This reverts commit 2d6fb5c628068757387525e190c3afdbe33ae9c6,
and adds a fix for Alien::raylib's test failures.
The tests failed because the resulting static library didn't reexport
GLFW symbols. As a fix, we now have GLFW create a CMake "object library"
target that we can link with both the static and shared raylib.
This is arguably ugly... Proper fix would probably be a GLFW upstream
object library target.
Closes #536.
|
|
This reverts commit 0adb4b67de6dfe3f7a0a557130dffc3b8f4d6a43,
because it failed tests for Alien::raylib:
http://www.cpantesters.org/distro/A/Alien-raylib.html
|
|
Makes it easier to support Wayland later on.
|
|
I would have liked config.h to be selected by include dir configuration,
but this way is less intrusive.
|
|
|
|
If user doesn't build the static library,
`pkg-config --static --libs raylib` should be equivalent to
`pkg-config --libs raylib`.
|
|
Fixes this build failure:
http://www.cpantesters.org/cpan/report/a069fade-0e1f-11e8-a1cf-bb670eaac09d
|
|
for consistency with Makefile. Requested by @raysan5 in #453.
|
|
Let it be noted I utterly dislike their syntax.
|
|
-DWITH_SYSTEM_GLFW=ON: Link against system glfw and fail otherwise
-DWITH_SYSTEM_GLFW=OFF: Use embedded rglfw.c
-DWITH_SYSTEM_GLFW=IF_POSSIBLE: Probe for system glfw but fallback to
rglfw if unavailable
Also change Linux 64-bit CI build to install system glfw and use it,
so this doesn't bitrot.
Addresses #453.
|
|
Removed by mistake.
|
|
|
|
|
|
|
|
|
|
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
|
|
After installation, compiling new programs is possible with
$ cc game.c `pkg-config --static --libs --cflags raylib`
or
$ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration
Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
|
|
There have been two problems:
* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)
* rglfw.c was being compiled as C code, although it includes
Objective C files.
This _might_ break the Windows build, needs to be checked.
Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
|
|
Some people might find this handly
|