From 2e3e62a413d35eb8d8a64f6ed68881701bfb9bd9 Mon Sep 17 00:00:00 2001 From: LelixSuper Date: Sat, 12 Mar 2016 20:01:46 +0100 Subject: Raname all makefile files to "Makefile" I've renamed all makefile files to "Makefile" because they appear in the first files. --- examples/Makefile | 456 +++++++++++++++++++++++++++++++++++++++ examples/makefile | 456 --------------------------------------- src/Makefile | 187 ++++++++++++++++ src/makefile | 187 ---------------- templates/advance_game/Makefile | 253 ++++++++++++++++++++++ templates/advance_game/makefile | 253 ---------------------- templates/basic_game/Makefile | 203 +++++++++++++++++ templates/basic_game/makefile | 203 ----------------- templates/basic_test/Makefile | 202 +++++++++++++++++ templates/basic_test/makefile | 202 ----------------- templates/simple_game/Makefile | 207 ++++++++++++++++++ templates/simple_game/makefile | 207 ------------------ templates/standard_game/Makefile | 231 ++++++++++++++++++++ templates/standard_game/makefile | 231 -------------------- 14 files changed, 1739 insertions(+), 1739 deletions(-) create mode 100644 examples/Makefile delete mode 100644 examples/makefile create mode 100644 src/Makefile delete mode 100644 src/makefile create mode 100644 templates/advance_game/Makefile delete mode 100644 templates/advance_game/makefile create mode 100644 templates/basic_game/Makefile delete mode 100644 templates/basic_game/makefile create mode 100644 templates/basic_test/Makefile delete mode 100644 templates/basic_test/makefile create mode 100644 templates/simple_game/Makefile delete mode 100644 templates/simple_game/makefile create mode 100644 templates/standard_game/Makefile delete mode 100644 templates/standard_game/makefile diff --git a/examples/Makefile b/examples/Makefile new file mode 100644 index 00000000..10237aa6 --- /dev/null +++ b/examples/Makefile @@ -0,0 +1,456 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2015 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../src + # external libraries headers + # GLFW3 + INCLUDES += -I../external/glfw3/include + # GLEW - Not required any more, replaced by GLAD + #INCLUDES += -I../external/glew/include + # OpenAL Soft + INCLUDES += -I../external/openal_soft/include + endif +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW: Not used, replaced by GLAD + #LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl + # on XWindow could require also below libraries, just uncomment + #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # just adjust the correct path to libraylib.bc + LIBS = ../src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# define all object files required +EXAMPLES = \ + core_basic_window \ + core_input_keys \ + core_input_mouse \ + core_mouse_wheel \ + core_input_gamepad \ + core_random_values \ + core_color_select \ + core_drop_files \ + core_storage_values \ + core_gestures_detection \ + core_3d_mode \ + core_3d_picking \ + core_3d_camera_free \ + core_3d_camera_first_person \ + shapes_logo_raylib \ + shapes_basic_shapes \ + shapes_colors_palette \ + shapes_logo_raylib_anim \ + textures_logo_raylib \ + textures_image_loading \ + textures_rectangle \ + textures_srcrec_dstrec \ + textures_to_image \ + textures_raw_data \ + textures_formats_loading \ + textures_particles_trail_blending \ + textures_image_processing \ + textures_image_drawing \ + text_sprite_fonts \ + text_bmfont_ttf \ + text_rbmf_fonts \ + text_format_text \ + text_font_select \ + text_writing_anim \ + models_geometric_shapes \ + models_box_collisions \ + models_billboard \ + models_obj_loading \ + models_heightmap \ + models_cubicmap \ + shaders_model_shader \ + shaders_shapes_textures \ + shaders_custom_uniform \ + shaders_postprocessing \ + audio_sound_loading \ + audio_music_stream \ + fix_dylib \ + + +# typing 'make' will invoke the default target entry called 'all', +# in this case, the 'default' target entry is raylib +all: examples + +# compile all examples +examples: $(EXAMPLES) + +# compile [core] example - basic window +core_basic_window: core_basic_window.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - keyboard input +core_input_keys: core_input_keys.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - mouse input +core_input_mouse: core_input_mouse.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - mouse wheel +core_mouse_wheel: core_mouse_wheel.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - gamepad input +core_input_gamepad: core_input_gamepad.c +ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +else + @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB +endif + +# compile [core] example - generate random values +core_random_values: core_random_values.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - color selection (collision detection) +core_color_select: core_color_select.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - drop files +core_drop_files: core_drop_files.c +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +else + @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI +endif + +# compile [core] example - storage values +core_storage_values: core_storage_values.c +ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +else + @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB +endif + +# compile [core] example - gestures detection +core_gestures_detection: core_gestures_detection.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - 3d mode +core_3d_mode: core_3d_mode.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - 3d picking +core_3d_picking: core_3d_picking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - 3d camera free +core_3d_camera_free: core_3d_camera_free.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - 3d camera first person +core_3d_camera_first_person: core_3d_camera_first_person.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shapes] example - raylib logo (with basic shapes) +shapes_logo_raylib: shapes_logo_raylib.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shapes] example - basic shapes usage (rectangle, circle, ...) +shapes_basic_shapes: shapes_basic_shapes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shapes] example - raylib color palette +shapes_colors_palette: shapes_colors_palette.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shapes] example - raylib logo animation +shapes_logo_raylib_anim: shapes_logo_raylib_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - raylib logo texture loading +textures_logo_raylib: textures_logo_raylib.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - image loading and conversion to texture +textures_image_loading: textures_image_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture rectangle drawing +textures_rectangle: textures_rectangle.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture source and destination rectangles +textures_srcrec_dstrec: textures_srcrec_dstrec.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture to image +textures_to_image: textures_to_image.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture raw data +textures_raw_data: textures_raw_data.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture formats loading +textures_formats_loading: textures_formats_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture particles trail blending +textures_particles_trail_blending: textures_particles_trail_blending.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture image processing +textures_image_processing: textures_image_processing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture image drawing +textures_image_drawing: textures_image_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - sprite fonts loading +text_sprite_fonts: text_sprite_fonts.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - bmfonts and ttf loading +text_bmfont_ttf: text_bmfont_ttf.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - raylib bitmap fonts (rBMF) +text_rbmf_fonts: text_rbmf_fonts.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - text formatting +text_format_text: text_format_text.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - font selection program +text_font_select: text_font_select.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - text writing animation +text_writing_anim: text_writing_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [models] example - basic geometric 3d shapes +models_geometric_shapes: models_geometric_shapes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [models] example - box collisions +models_box_collisions: models_box_collisions.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [models] example - basic window +models_planes: models_planes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [models] example - billboard usage +models_billboard: models_billboard.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [models] example - OBJ model loading +models_obj_loading: models_obj_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [models] example - heightmap loading +models_heightmap: models_heightmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [models] example - cubesmap loading +models_cubicmap: models_cubicmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shaders] example - model shader +shaders_model_shader: shaders_model_shader.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shaders] example - shapes texture shader +shaders_shapes_textures: shaders_shapes_textures.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shaders] example - custom uniform in shader +shaders_custom_uniform: shaders_custom_uniform.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shaders] example - postprocessing shader +shaders_postprocessing: shaders_postprocessing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [audio] example - sound loading and playing (WAV and OGG) +audio_sound_loading: audio_sound_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [audio] example - music stream playing (OGG) +audio_music_stream: audio_music_stream.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# fix dylib install path name for each executable (MAC) +fix_dylib: +ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file +endif + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/examples/makefile b/examples/makefile deleted file mode 100644 index 10237aa6..00000000 --- a/examples/makefile +++ /dev/null @@ -1,456 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2015 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) -endif - -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES = -I. -I../src -I/usr/local/include/raylib/ - else - INCLUDES = -I. -I../src - # external libraries headers - # GLFW3 - INCLUDES += -I../external/glfw3/include - # GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include - # OpenAL Soft - INCLUDES += -I../external/openal_soft/include - endif -endif - -# define library paths containing required libs -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - LFLAGS = -L. -L../../src - else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) - endif - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # just adjust the correct path to libraylib.bc - LIBS = ../src/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = ../src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html -endif - -# define all object files required -EXAMPLES = \ - core_basic_window \ - core_input_keys \ - core_input_mouse \ - core_mouse_wheel \ - core_input_gamepad \ - core_random_values \ - core_color_select \ - core_drop_files \ - core_storage_values \ - core_gestures_detection \ - core_3d_mode \ - core_3d_picking \ - core_3d_camera_free \ - core_3d_camera_first_person \ - shapes_logo_raylib \ - shapes_basic_shapes \ - shapes_colors_palette \ - shapes_logo_raylib_anim \ - textures_logo_raylib \ - textures_image_loading \ - textures_rectangle \ - textures_srcrec_dstrec \ - textures_to_image \ - textures_raw_data \ - textures_formats_loading \ - textures_particles_trail_blending \ - textures_image_processing \ - textures_image_drawing \ - text_sprite_fonts \ - text_bmfont_ttf \ - text_rbmf_fonts \ - text_format_text \ - text_font_select \ - text_writing_anim \ - models_geometric_shapes \ - models_box_collisions \ - models_billboard \ - models_obj_loading \ - models_heightmap \ - models_cubicmap \ - shaders_model_shader \ - shaders_shapes_textures \ - shaders_custom_uniform \ - shaders_postprocessing \ - audio_sound_loading \ - audio_music_stream \ - fix_dylib \ - - -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is raylib -all: examples - -# compile all examples -examples: $(EXAMPLES) - -# compile [core] example - basic window -core_basic_window: core_basic_window.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - keyboard input -core_input_keys: core_input_keys.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - mouse input -core_input_mouse: core_input_mouse.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - mouse wheel -core_mouse_wheel: core_mouse_wheel.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - gamepad input -core_input_gamepad: core_input_gamepad.c -ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -else - @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB -endif - -# compile [core] example - generate random values -core_random_values: core_random_values.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - color selection (collision detection) -core_color_select: core_color_select.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - drop files -core_drop_files: core_drop_files.c -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -else - @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI -endif - -# compile [core] example - storage values -core_storage_values: core_storage_values.c -ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -else - @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB -endif - -# compile [core] example - gestures detection -core_gestures_detection: core_gestures_detection.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - 3d mode -core_3d_mode: core_3d_mode.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - 3d picking -core_3d_picking: core_3d_picking.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - 3d camera free -core_3d_camera_free: core_3d_camera_free.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [core] example - 3d camera first person -core_3d_camera_first_person: core_3d_camera_first_person.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shapes] example - raylib logo (with basic shapes) -shapes_logo_raylib: shapes_logo_raylib.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shapes] example - basic shapes usage (rectangle, circle, ...) -shapes_basic_shapes: shapes_basic_shapes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shapes] example - raylib color palette -shapes_colors_palette: shapes_colors_palette.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shapes] example - raylib logo animation -shapes_logo_raylib_anim: shapes_logo_raylib_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - raylib logo texture loading -textures_logo_raylib: textures_logo_raylib.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - image loading and conversion to texture -textures_image_loading: textures_image_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture rectangle drawing -textures_rectangle: textures_rectangle.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture source and destination rectangles -textures_srcrec_dstrec: textures_srcrec_dstrec.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture to image -textures_to_image: textures_to_image.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture raw data -textures_raw_data: textures_raw_data.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture formats loading -textures_formats_loading: textures_formats_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture particles trail blending -textures_particles_trail_blending: textures_particles_trail_blending.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture image processing -textures_image_processing: textures_image_processing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture image drawing -textures_image_drawing: textures_image_drawing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [text] example - sprite fonts loading -text_sprite_fonts: text_sprite_fonts.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [text] example - bmfonts and ttf loading -text_bmfont_ttf: text_bmfont_ttf.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [text] example - raylib bitmap fonts (rBMF) -text_rbmf_fonts: text_rbmf_fonts.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [text] example - text formatting -text_format_text: text_format_text.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [text] example - font selection program -text_font_select: text_font_select.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [text] example - text writing animation -text_writing_anim: text_writing_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [models] example - basic geometric 3d shapes -models_geometric_shapes: models_geometric_shapes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [models] example - box collisions -models_box_collisions: models_box_collisions.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [models] example - basic window -models_planes: models_planes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [models] example - billboard usage -models_billboard: models_billboard.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [models] example - OBJ model loading -models_obj_loading: models_obj_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [models] example - heightmap loading -models_heightmap: models_heightmap.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [models] example - cubesmap loading -models_cubicmap: models_cubicmap.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shaders] example - model shader -shaders_model_shader: shaders_model_shader.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shaders] example - shapes texture shader -shaders_shapes_textures: shaders_shapes_textures.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shaders] example - custom uniform in shader -shaders_custom_uniform: shaders_custom_uniform.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shaders] example - postprocessing shader -shaders_postprocessing: shaders_postprocessing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [audio] example - sound loading and playing (WAV and OGG) -audio_sound_loading: audio_sound_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [audio] example - music stream playing (OGG) -audio_music_stream: audio_music_stream.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# fix dylib install path name for each executable (MAC) -fix_dylib: -ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file -endif - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/src/Makefile b/src/Makefile new file mode 100644 index 00000000..cab2ced0 --- /dev/null +++ b/src/Makefile @@ -0,0 +1,187 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2014 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + endif + endif + endif +endif + +# define raylib graphics api depending on selected platform +ifeq ($(PLATFORM),PLATFORM_RPI) + # define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used) + GRAPHICS = GRAPHICS_API_OPENGL_ES2 +else + # define raylib graphics api to use (OpenGL 1.1 by default) + GRAPHICS ?= GRAPHICS_API_OPENGL_11 + #GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + GRAPHICS = GRAPHICS_API_OPENGL_ES2 +endif + +# NOTE: makefiles targets require tab indentation + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else + # define default gcc compiler + CC = gcc +endif + +# define compiler flags: +# -O1 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized, faster) +CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline + +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -I../src +# external libraries headers +# GLFW3 + INCLUDES += -I../external/glfw3/include +# GLEW + INCLUDES += -I../external/glew/include +# OpenAL Soft + INCLUDES += -I../external/openal_soft/include +endif + +# define all object files required +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + OBJS = core.o rlgl.o glad.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o +else + #GLAD only required on desktop platform + OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o stb_vorbis.o utils.o camera.o gestures.o +endif + + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is raylib +default: raylib + +# compile raylib library +raylib: $(OBJS) +ifeq ($(PLATFORM),PLATFORM_WEB) + emcc -O1 $(OBJS) -o libraylib.bc +else + ar rcs libraylib.a $(OBJS) +endif + +# compile core module +# emcc core.c -o core.bc -DPLATFORM_DESKTOP +core.o: core.c + $(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) + +# compile rlgl module +rlgl.o: rlgl.c + $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) + +# compile glad module +glad.o: glad.c + $(CC) -c glad.c $(CFLAGS) $(INCLUDES) + +# compile shapes module +shapes.o: shapes.c + $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) + +# compile textures module +textures.o: textures.c + $(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) + +# compile text module +text.o: text.c + $(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) + +# compile models module +models.o: models.c + $(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) + +# compile audio module +audio.o: audio.c + $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile stb_vorbis library +stb_vorbis.o: stb_vorbis.c + $(CC) -c stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM) + +# compile utils module +utils.o: utils.c + $(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile camera module +camera.o: camera.c + $(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile gestures module +gestures.o: gestures.c + $(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + rm -f *.o libraylib.a + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o libraylib.a + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + rm -f *.o libraylib.a +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o libraylib.bc +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.o : %.c +# $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) diff --git a/src/makefile b/src/makefile deleted file mode 100644 index cab2ced0..00000000 --- a/src/makefile +++ /dev/null @@ -1,187 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2014 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - endif - endif - endif -endif - -# define raylib graphics api depending on selected platform -ifeq ($(PLATFORM),PLATFORM_RPI) - # define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used) - GRAPHICS = GRAPHICS_API_OPENGL_ES2 -else - # define raylib graphics api to use (OpenGL 1.1 by default) - GRAPHICS ?= GRAPHICS_API_OPENGL_11 - #GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - GRAPHICS = GRAPHICS_API_OPENGL_ES2 -endif - -# NOTE: makefiles targets require tab indentation - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else - # define default gcc compiler - CC = gcc -endif - -# define compiler flags: -# -O1 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized, faster) -CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline - -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../src -# external libraries headers -# GLFW3 - INCLUDES += -I../external/glfw3/include -# GLEW - INCLUDES += -I../external/glew/include -# OpenAL Soft - INCLUDES += -I../external/openal_soft/include -endif - -# define all object files required -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - OBJS = core.o rlgl.o glad.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o -else - #GLAD only required on desktop platform - OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o stb_vorbis.o utils.o camera.o gestures.o -endif - - -# typing 'make' will invoke the first target entry in the file, -# in this case, the 'default' target entry is raylib -default: raylib - -# compile raylib library -raylib: $(OBJS) -ifeq ($(PLATFORM),PLATFORM_WEB) - emcc -O1 $(OBJS) -o libraylib.bc -else - ar rcs libraylib.a $(OBJS) -endif - -# compile core module -# emcc core.c -o core.bc -DPLATFORM_DESKTOP -core.o: core.c - $(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) - -# compile rlgl module -rlgl.o: rlgl.c - $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) - -# compile glad module -glad.o: glad.c - $(CC) -c glad.c $(CFLAGS) $(INCLUDES) - -# compile shapes module -shapes.o: shapes.c - $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) - -# compile textures module -textures.o: textures.c - $(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) - -# compile text module -text.o: text.c - $(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) - -# compile models module -models.o: models.c - $(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) - -# compile audio module -audio.o: audio.c - $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile stb_vorbis library -stb_vorbis.o: stb_vorbis.c - $(CC) -c stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM) - -# compile utils module -utils.o: utils.c - $(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile camera module -camera.o: camera.c - $(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile gestures module -gestures.o: gestures.c - $(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - rm -f *.o libraylib.a - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o libraylib.a - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - rm -f *.o libraylib.a -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o libraylib.bc -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.o : %.c -# $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile new file mode 100644 index 00000000..0628cb87 --- /dev/null +++ b/templates/advance_game/Makefile @@ -0,0 +1,253 @@ +#************************************************************************************************** +# +# raylib - Advance Game +# +# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html + #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # GLEW - Not required any more, replaced by GLAD + #INCLUDES += -I../external/glew/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW: Not used, replaced by GLAD + #LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif + endif +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl + # on XWindow could require also below libraries, just uncomment + #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = ../../src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# define all screen object files required +SCREENS = \ + screens/screen_logo.o \ + screens/screen_title.o \ + screens/screen_options.o \ + screens/screen_gameplay.o \ + screens/screen_ending.o \ + +# typing 'make' will invoke the default target entry called 'all', +# in this case, the 'default' target entry is advance_game +all: advance_game + +# compile template - advance_game +advance_game: advance_game.c $(SCREENS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile screen LOGO +screens/screen_logo.o: screens/screen_logo.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen TITLE +screens/screen_title.o: screens/screen_title.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen OPTIONS +screens/screen_options.o: screens/screen_options.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen GAMEPLAY +screens/screen_gameplay.o: screens/screen_gameplay.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ENDING +screens/screen_ending.o: screens/screen_ending.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/advance_game/makefile b/templates/advance_game/makefile deleted file mode 100644 index 0628cb87..00000000 --- a/templates/advance_game/makefile +++ /dev/null @@ -1,253 +0,0 @@ -#************************************************************************************************** -# -# raylib - Advance Game -# -# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html - #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) -endif - -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES = -I. -I../src -I/usr/local/include/raylib/ - else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src - # external libraries headers - # GLFW3 - INCLUDES += -I../../external/glfw3/include - # GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include - # OpenAL Soft - INCLUDES += -I../../external/openal_soft/include - endif -endif - -# define library paths containing required libs -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - LFLAGS = -L. -L../../src - else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) - endif - endif -endif - -# define library paths containing required libs -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - LFLAGS = -L. -L../../src - else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW - LFLAGS += -L../../external/glew/lib/$(LIBPATH) - endif - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = ../../src/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html -endif - -# define all screen object files required -SCREENS = \ - screens/screen_logo.o \ - screens/screen_title.o \ - screens/screen_options.o \ - screens/screen_gameplay.o \ - screens/screen_ending.o \ - -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is advance_game -all: advance_game - -# compile template - advance_game -advance_game: advance_game.c $(SCREENS) - $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile screen LOGO -screens/screen_logo.o: screens/screen_logo.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen TITLE -screens/screen_title.o: screens/screen_title.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen OPTIONS -screens/screen_options.o: screens/screen_options.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen GAMEPLAY -screens/screen_gameplay.o: screens/screen_gameplay.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen ENDING -screens/screen_ending.o: screens/screen_ending.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/basic_game/Makefile b/templates/basic_game/Makefile new file mode 100644 index 00000000..3c5119b1 --- /dev/null +++ b/templates/basic_game/Makefile @@ -0,0 +1,203 @@ +#************************************************************************************************** +# +# raylib - Basic Game +# +# makefile to compile basic game for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html + #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # GLEW - Not required any more, replaced by GLAD + #INCLUDES += -I../external/glew/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW: Not used, replaced by GLAD + #LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl + # on XWindow could require also below libraries, just uncomment + #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = ../../src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# typing 'make' will invoke the default target entry called 'all', +# in this case, the 'default' target entry is basic_game +all: basic_game + +# compile template - basic_game +basic_game: basic_game.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/basic_game/makefile b/templates/basic_game/makefile deleted file mode 100644 index 3c5119b1..00000000 --- a/templates/basic_game/makefile +++ /dev/null @@ -1,203 +0,0 @@ -#************************************************************************************************** -# -# raylib - Basic Game -# -# makefile to compile basic game for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html - #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) -endif - -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES = -I. -I../src -I/usr/local/include/raylib/ - else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src - # external libraries headers - # GLFW3 - INCLUDES += -I../../external/glfw3/include - # GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include - # OpenAL Soft - INCLUDES += -I../../external/openal_soft/include - endif -endif - -# define library paths containing required libs -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - LFLAGS = -L. -L../../src - else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) - endif - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = ../../src/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html -endif - -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is basic_game -all: basic_game - -# compile template - basic_game -basic_game: basic_game.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/basic_test/Makefile b/templates/basic_test/Makefile new file mode 100644 index 00000000..84fc24cb --- /dev/null +++ b/templates/basic_test/Makefile @@ -0,0 +1,202 @@ +#************************************************************************************************** +# +# raylib - Basic Test +# +# makefile to compile basic test for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # GLEW - Not required any more, replaced by GLAD + #INCLUDES += -I../external/glew/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW: Not used, replaced by GLAD + #LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl + # on XWindow could require also below libraries, just uncomment + #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # just adjust the correct path to libraylib.bc + LIBS = C:/raylib/raylib/src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# typing 'make' will invoke the default target entry called 'all', +# in this case, the 'default' target entry is basic_test +all: basic_test + +# compile template - basic_test +basic_test: basic_test.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/basic_test/makefile b/templates/basic_test/makefile deleted file mode 100644 index 84fc24cb..00000000 --- a/templates/basic_test/makefile +++ /dev/null @@ -1,202 +0,0 @@ -#************************************************************************************************** -# -# raylib - Basic Test -# -# makefile to compile basic test for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) -endif - -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES = -I. -I../src -I/usr/local/include/raylib/ - else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src - # external libraries headers - # GLFW3 - INCLUDES += -I../../external/glfw3/include - # GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include - # OpenAL Soft - INCLUDES += -I../../external/openal_soft/include - endif -endif - -# define library paths containing required libs -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - LFLAGS = -L. -L../../src - else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) - endif - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # just adjust the correct path to libraylib.bc - LIBS = C:/raylib/raylib/src/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html -endif - -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is basic_test -all: basic_test - -# compile template - basic_test -basic_test: basic_test.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile new file mode 100644 index 00000000..e6c0aaf3 --- /dev/null +++ b/templates/simple_game/Makefile @@ -0,0 +1,207 @@ +#************************************************************************************************** +# +# raylib - Simple Game +# +# makefile to compile simple game for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html + #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # GLEW - Not required any more, replaced by GLAD + #INCLUDES += -I../external/glew/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW: Not used, replaced by GLAD + #LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl + # on XWindow could require also below libraries, just uncomment + #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = ../../src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# typing 'make' will invoke the default target entry called 'all', +# in this case, the 'default' target entry is simple_game +all: simple_game + +# compile template - simple_game +simple_game: simple_game.c screens.o + $(CC) -o $@$(EXT) $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile screens +screens.o: screens.c + $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile deleted file mode 100644 index e6c0aaf3..00000000 --- a/templates/simple_game/makefile +++ /dev/null @@ -1,207 +0,0 @@ -#************************************************************************************************** -# -# raylib - Simple Game -# -# makefile to compile simple game for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html - #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) -endif - -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES = -I. -I../src -I/usr/local/include/raylib/ - else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src - # external libraries headers - # GLFW3 - INCLUDES += -I../../external/glfw3/include - # GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include - # OpenAL Soft - INCLUDES += -I../../external/openal_soft/include - endif -endif - -# define library paths containing required libs -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - LFLAGS = -L. -L../../src - else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) - endif - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = ../../src/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html -endif - -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is simple_game -all: simple_game - -# compile template - simple_game -simple_game: simple_game.c screens.o - $(CC) -o $@$(EXT) $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile screens -screens.o: screens.c - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile new file mode 100644 index 00000000..cf5e699b --- /dev/null +++ b/templates/standard_game/Makefile @@ -0,0 +1,231 @@ +#************************************************************************************************** +# +# raylib - Standard Game +# +# makefile to compile standard game for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html + #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # GLEW - Not required any more, replaced by GLAD + #INCLUDES += -I../external/glew/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif +endif + +# define library paths containing required libs +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW: Not used, replaced by GLAD + #LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl + # on XWindow could require also below libraries, just uncomment + #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = ../../src/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + +# define all screen object files required +SCREENS = \ + screens/screen_logo.o \ + screens/screen_title.o \ + screens/screen_options.o \ + screens/screen_gameplay.o \ + screens/screen_ending.o \ + +# typing 'make' will invoke the default target entry called 'all', +# in this case, the 'default' target entry is standard_game +all: standard_game + +# compile template - standard_game +standard_game: standard_game.c $(SCREENS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile screen LOGO +screens/screen_logo.o: screens/screen_logo.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen TITLE +screens/screen_title.o: screens/screen_title.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen OPTIONS +screens/screen_options.o: screens/screen_options.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen GAMEPLAY +screens/screen_gameplay.o: screens/screen_gameplay.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ENDING +screens/screen_ending.o: screens/screen_ending.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/standard_game/makefile b/templates/standard_game/makefile deleted file mode 100644 index cf5e699b..00000000 --- a/templates/standard_game/makefile +++ /dev/null @@ -1,231 +0,0 @@ -#************************************************************************************************** -# -# raylib - Standard Game -# -# makefile to compile standard game for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -Wall -std=c99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html - #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) -endif - -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES = -I. -I../src -I/usr/local/include/raylib/ - else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src - # external libraries headers - # GLFW3 - INCLUDES += -I../../external/glfw3/include - # GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include - # OpenAL Soft - INCLUDES += -I../../external/openal_soft/include - endif -endif - -# define library paths containing required libs -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../../src -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - LFLAGS = -L. -L../../src - else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) - endif - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = ../../src/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html -endif - -# define all screen object files required -SCREENS = \ - screens/screen_logo.o \ - screens/screen_title.o \ - screens/screen_options.o \ - screens/screen_gameplay.o \ - screens/screen_ending.o \ - -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is standard_game -all: standard_game - -# compile template - standard_game -standard_game: standard_game.c $(SCREENS) - $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile screen LOGO -screens/screen_logo.o: screens/screen_logo.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen TITLE -screens/screen_title.o: screens/screen_title.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen OPTIONS -screens/screen_options.o: screens/screen_options.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen GAMEPLAY -screens/screen_gameplay.o: screens/screen_gameplay.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen ENDING -screens/screen_ending.o: screens/screen_ending.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) -- cgit v1.2.3