From 3b6e5119f3ba684498b712859575069177ccd279 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 21 Sep 2014 14:07:48 +0200 Subject: Rename ex03c_input_gamepad.c to core_input_gamepad.c --- examples/core_input_gamepad.c | 69 ++++++++++++++++++++++++++++++++++++++++++ examples/ex03c_input_gamepad.c | 69 ------------------------------------------ 2 files changed, 69 insertions(+), 69 deletions(-) create mode 100644 examples/core_input_gamepad.c delete mode 100644 examples/ex03c_input_gamepad.c diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c new file mode 100644 index 00000000..6b883b42 --- /dev/null +++ b/examples/core_input_gamepad.c @@ -0,0 +1,69 @@ +/******************************************************************************************* +* +* raylib example 03c - Gamepad input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + Vector2 gamepadMove = { 0, 0 }; + + InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); + + SetTargetFPS(60); // Set target frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsGamepadAvailable(GAMEPAD_PLAYER1)) + { + gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1); + + ballPosition.x += gamepadMove.x; + ballPosition.y -= gamepadMove.y; + + if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) + { + ballPosition.x = screenWidth/2; + ballPosition.y = screenHeight/2; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/ex03c_input_gamepad.c b/examples/ex03c_input_gamepad.c deleted file mode 100644 index d948396b..00000000 --- a/examples/ex03c_input_gamepad.c +++ /dev/null @@ -1,69 +0,0 @@ -/******************************************************************************************* -* -* raylib example 03c - Gamepad input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; - Vector2 gamepadMove = { 0, 0 }; - - InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); - - SetTargetFPS(60); // Set target frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsGamepadAvailable(GAMEPAD_PLAYER1)) - { - gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1); - - ballPosition.x += gamepadMove.x; - ballPosition.y -= gamepadMove.y; - - if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) - { - ballPosition.x = screenWidth/2; - ballPosition.y = screenHeight/2; - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); - - DrawCircleV(ballPosition, 50, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3