From f7bebf9861734c47d0840868f243b186a59a96ba Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 9 Apr 2017 23:46:47 +0200 Subject: Working on web examples Reorganizing folders Review examples Work on makefile and loader.html --- docs/examples/src/text_ttf_loading.c | 130 ----------------------------------- 1 file changed, 130 deletions(-) delete mode 100644 docs/examples/src/text_ttf_loading.c (limited to 'docs/examples/src/text_ttf_loading.c') diff --git a/docs/examples/src/text_ttf_loading.c b/docs/examples/src/text_ttf_loading.c deleted file mode 100644 index 33cda7f5..00000000 --- a/docs/examples/src/text_ttf_loading.c +++ /dev/null @@ -1,130 +0,0 @@ -/******************************************************************************************* -* -* raylib [text] example - TTF loading and usage -* -* This example has been created using raylib 1.3.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading"); - - const char msg[50] = "TTF SpriteFont"; - - // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - - // TTF SpriteFont loading with custom generation parameters - SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0); - - // Generate mipmap levels to use trilinear filtering - // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR - GenTextureMipmaps(&font.texture); - - float fontSize = font.size; - Vector2 fontPosition = { 40, screenHeight/2 + 50 }; - Vector2 textSize; - - SetTextureFilter(font.texture, FILTER_POINT); - int currentFontFilter = 0; // FILTER_POINT - - int count = 0; - char **droppedFiles; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - fontSize += GetMouseWheelMove()*4.0f; - - // Choose font texture filter method - if (IsKeyPressed(KEY_ONE)) - { - SetTextureFilter(font.texture, FILTER_POINT); - currentFontFilter = 0; - } - else if (IsKeyPressed(KEY_TWO)) - { - SetTextureFilter(font.texture, FILTER_BILINEAR); - currentFontFilter = 1; - } - else if (IsKeyPressed(KEY_THREE)) - { - // NOTE: Trilinear filter won't be noticed on 2D drawing - SetTextureFilter(font.texture, FILTER_TRILINEAR); - currentFontFilter = 2; - } - - textSize = MeasureTextEx(font, msg, fontSize, 0); - - if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10; - else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10; - - // Load a dropped TTF file dynamically (at current fontSize) - if (IsFileDropped()) - { - droppedFiles = GetDroppedFiles(&count); - - if (count == 1) // Only support one ttf file dropped - { - UnloadSpriteFont(font); - font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0); - ClearDroppedFiles(); - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY); - DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY); - DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY); - DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY); - - DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK); - - // TODO: It seems texSize measurement is not accurate due to chars offsets... - //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED); - - DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY); - DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY); - DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY); - DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY); - - if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK); - else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK); - else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSpriteFont(font); // SpriteFont unloading - - ClearDroppedFiles(); // Clear internal buffers - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3