From f7bebf9861734c47d0840868f243b186a59a96ba Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 9 Apr 2017 23:46:47 +0200 Subject: Working on web examples Reorganizing folders Review examples Work on makefile and loader.html --- docs/examples/src/textures_image_loading.c | 63 ------------------------------ 1 file changed, 63 deletions(-) delete mode 100644 docs/examples/src/textures_image_loading.c (limited to 'docs/examples/src/textures_image_loading.c') diff --git a/docs/examples/src/textures_image_loading.c b/docs/examples/src/textures_image_loading.c deleted file mode 100644 index 54c73586..00000000 --- a/docs/examples/src/textures_image_loading.c +++ /dev/null @@ -1,63 +0,0 @@ -/******************************************************************************************* -* -* raylib [textures] example - Image loading and texture creation -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - - Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) - Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) - - UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM - //--------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - - DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3