From 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 Mon Sep 17 00:00:00 2001 From: Ray San Date: Mon, 6 Feb 2017 18:48:56 +0100 Subject: Moved raylib webpage to docs folder raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :) --- docs/examples/web/models_obj_loading.c | 106 +++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 docs/examples/web/models_obj_loading.c (limited to 'docs/examples/web/models_obj_loading.c') diff --git a/docs/examples/web/models_obj_loading.c b/docs/examples/web/models_obj_loading.c new file mode 100644 index 00000000..c8163726 --- /dev/null +++ b/docs/examples/web/models_obj_loading.c @@ -0,0 +1,106 @@ +/******************************************************************************************* +* +* raylib [models] example - Load and draw a 3d model (OBJ) (adapted for HTML5 platform) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// Define the camera to look into our 3d world +Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + +Model dwarf; // Declare OBJ model +Texture2D texture; // Declare model texture + +Vector3 position = { 0.0f, 0.0f, 0.0f }; // Define model position + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); + + dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(dwarf); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + //... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + + DrawGrid(10, 1.0f); // Draw a grid + + DrawGizmo(position); // Draw gizmo + + End3dMode(); + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} \ No newline at end of file -- cgit v1.2.3