From f7bebf9861734c47d0840868f243b186a59a96ba Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 9 Apr 2017 23:46:47 +0200 Subject: Working on web examples Reorganizing folders Review examples Work on makefile and loader.html --- docs/examples/web/textures_image_loading.c | 93 ------------------------------ 1 file changed, 93 deletions(-) delete mode 100644 docs/examples/web/textures_image_loading.c (limited to 'docs/examples/web/textures_image_loading.c') diff --git a/docs/examples/web/textures_image_loading.c b/docs/examples/web/textures_image_loading.c deleted file mode 100644 index 6455221f..00000000 --- a/docs/examples/web/textures_image_loading.c +++ /dev/null @@ -1,93 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Image loading and texture creation (adapted for HTML5 platform) -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; - -// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Texture2D texture; // Image converted to texture, GPU memory (VRAM) - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main Enry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading"); - - Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) - texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) - UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - - UnloadTexture(texture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - - DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} \ No newline at end of file -- cgit v1.2.3