From 183795b8aa78fdf0b8064d72d77eaea8e7b6397b Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 16 Jan 2016 12:52:55 +0100 Subject: Review literals type --- examples/core_input_keys.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'examples/core_input_keys.c') diff --git a/examples/core_input_keys.c b/examples/core_input_keys.c index 99d5e516..b2305246 100644 --- a/examples/core_input_keys.c +++ b/examples/core_input_keys.c @@ -20,7 +20,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); - Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; SetTargetFPS(60); // Set target frames-per-second //-------------------------------------------------------------------------------------- @@ -30,10 +30,10 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8; - if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8; - if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8; - if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8; + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f; + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f; + if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f; + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f; //---------------------------------------------------------------------------------- // Draw -- cgit v1.2.3