From 245704df723343fd274f77589164c6e9984aef8b Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 11 May 2018 18:14:51 +0200 Subject: Reviewed examples --- examples/models/models_obj_loading.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'examples/models/models_obj_loading.c') diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 4e9b2986..45eb3e98 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -22,11 +22,11 @@ int main() // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; - camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.type = CAMERA_PERSPECTIVE; // Camera mode type Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture -- cgit v1.2.3