From 4cc12ef2b32f66f160e4e401e5cd76d1740eaf61 Mon Sep 17 00:00:00 2001 From: Ray San Date: Wed, 11 Apr 2018 10:13:00 +0200 Subject: Review camera definition on examples --- examples/models/models_obj_loading.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'examples/models/models_obj_loading.c') diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 70f92168..4f89130f 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -21,7 +21,12 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); // Define the camera to look into our 3d world - Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + Camera camera = { 0 }; + camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; + camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.fovy = 45.0f; + camera.type = CAMERA_PERSPECTIVE; Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture -- cgit v1.2.3