From be6d237b9ebbe245de4384c17b84e75dab0f4981 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 29 Mar 2019 20:22:50 +0100 Subject: Review models examples --- examples/models/models_obj_loading.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/models/models_obj_loading.c') diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 7ec2d3f0..0251fd3e 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -30,7 +30,7 @@ int main() Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture - model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position SetTargetFPS(60); // Set our game to run at 60 frames-per-second -- cgit v1.2.3 From 38a13b76d13c6e4f6f6c02bfd63900de56de4a42 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 5 Apr 2019 13:13:42 +0200 Subject: Corrected issue with LoadMesh() --- examples/models/models_obj_loading.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/models/models_obj_loading.c') diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 0251fd3e..74e7d08a 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -59,7 +59,7 @@ int main() DrawGizmo(position); // Draw gizmo EndMode3D(); - + DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); DrawFPS(10, 10); -- cgit v1.2.3 From b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 20 May 2019 16:36:42 +0200 Subject: Review ALL examples --- examples/models/models_obj_loading.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/models/models_obj_loading.c') diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 74e7d08a..51578bc1 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -11,12 +11,12 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); @@ -33,7 +33,7 @@ int main() model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop -- cgit v1.2.3