From 1630597f08590fd76f13440e9a3792e758b4c7d1 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 21 Jun 2018 16:48:54 +0200 Subject: Review OBJ loading example Replaced old dwarf model --- examples/models/models_obj_loading.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'examples/models/models_obj_loading.c') diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 45eb3e98..de2dc176 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -22,14 +22,14 @@ int main() // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point + camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type - Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position @@ -52,7 +52,7 @@ int main() BeginMode3D(camera); - DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid @@ -60,7 +60,7 @@ int main() EndMode3D(); - DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); DrawFPS(10, 10); -- cgit v1.2.3 From a1d9c3399558842f3b4faf00a92db5badb6a4b9f Mon Sep 17 00:00:00 2001 From: Ray Date: Sat, 30 Jun 2018 20:02:32 +0200 Subject: Reviewed models and examples --- examples/models/models_obj_loading.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'examples/models/models_obj_loading.c') diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index de2dc176..7ec2d3f0 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -28,9 +28,9 @@ int main() camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type - Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture - dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture + model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position SetTargetFPS(60); // Set our game to run at 60 frames-per-second @@ -52,7 +52,7 @@ int main() BeginMode3D(camera); - DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture + DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid @@ -71,7 +71,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture - UnloadModel(dwarf); // Unload model + UnloadModel(model); // Unload model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- -- cgit v1.2.3