From c053de3c7def268a646ac8384cebc1c330b7ef8a Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 20 Dec 2018 09:52:52 +0100 Subject: new example: models_obj_viewer --- examples/models/models_obj_viewer.c | 127 ++++++++++++++++++++++++++++++++++++ 1 file changed, 127 insertions(+) create mode 100644 examples/models/models_obj_viewer.c (limited to 'examples/models/models_obj_viewer.c') diff --git a/examples/models/models_obj_viewer.c b/examples/models/models_obj_viewer.c new file mode 100644 index 00000000..55c583c2 --- /dev/null +++ b/examples/models/models_obj_viewer.c @@ -0,0 +1,127 @@ +/******************************************************************************************* +* +* raylib [models] example - OBJ models viewer +* +* This example has been created using raylib 2.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include // Required for: strcpy() + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib example - obj viewer"); + + // Define the camera to look into our 3d world + Camera camera = {{ 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + + Model model = LoadModel("resources/models/turret.obj"); // Load default model obj + Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture + model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model + + Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position + BoundingBox bounds = MeshBoundingBox(model.mesh); // Set model bounds + bool selected = false; // Selected object flag + + SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode + + char objFilename[64] = "turret.obj"; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsFileDropped()) + { + int count = 0; + char **droppedFiles = GetDroppedFiles(&count); + + if (count == 1) + { + if (IsFileExtension(droppedFiles[0], ".obj")) + { + UnloadMesh(&model.mesh); + model.mesh = LoadMesh(droppedFiles[0]); + bounds = MeshBoundingBox(model.mesh); + } + else if (IsFileExtension(droppedFiles[0], ".png")) + { + UnloadTexture(texture); + texture = LoadTexture(droppedFiles[0]); + model.material.maps[MAP_DIFFUSE].texture = texture; + } + + strcpy(objFilename, GetFileName(droppedFiles[0])); + } + + ClearDroppedFiles(); // Clear internal buffers + } + + UpdateCamera(&camera); + + // Select model on mouse click + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + // Check collision between ray and box + if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected; + else selected = false; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture + + DrawGrid(20.0, 10.0); // Draw a grid + + if (selected) DrawBoundingBox(bounds, GREEN); + + EndMode3D(); + + DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY); + DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY); + DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY); + DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY); + DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY); + + DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY); + DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY); + if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN); + + DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(model); // Unload model + + ClearDroppedFiles(); // Clear internal buffers + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file -- cgit v1.2.3