From 5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 25 Nov 2019 11:26:26 +0100 Subject: Minor format tweaks --- examples/models/models_heightmap.c | 2 +- examples/models/models_rlgl_full_solar_system.c | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'examples/models') diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index a2c2e310..bf7b0e0a 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -21,7 +21,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); // Define our custom camera to look into our 3d world - Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) diff --git a/examples/models/models_rlgl_full_solar_system.c b/examples/models/models_rlgl_full_solar_system.c index f8ab7f1d..3dd8846d 100644 --- a/examples/models/models_rlgl_full_solar_system.c +++ b/examples/models/models_rlgl_full_solar_system.c @@ -47,8 +47,8 @@ int main(void) { // Initialization //-------------------------------------------------------------------------------------- - const int screenWidth = 1024; - const int screenHeight = 768; + const int screenWidth = 800; + const int screenHeight = 450; const char *text; bool gridEnabled = true; bool helpEnabled = false; @@ -67,9 +67,6 @@ int main(void) SetCameraMode(camera, CAMERA_FREE); - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - // Create Bodies Body sun = CreateBody(0.2, 0.0, 0, GOLD, "sun"); Body moon = CreateBody(0.05, 0.200, 24, GRAY, "moon"); @@ -94,6 +91,9 @@ int main(void) AddBodyChildren(&sun, &pluto); AddBodyChildren(&earth, &moon); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key -- cgit v1.2.3