From 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 5 Feb 2017 03:15:43 +0100 Subject: Remove rlua from raylib main repo Moved to own repo at https://github.com/raysan5/raylib-lua --- examples/models_box_collisions.lua | 115 ------------------------------------- 1 file changed, 115 deletions(-) delete mode 100644 examples/models_box_collisions.lua (limited to 'examples/models_box_collisions.lua') diff --git a/examples/models_box_collisions.lua b/examples/models_box_collisions.lua deleted file mode 100644 index 4a3107b9..00000000 --- a/examples/models_box_collisions.lua +++ /dev/null @@ -1,115 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions") - --- Define the camera to look into our 3d world -local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) - -local playerPosition = Vector3(0.0, 1.0, 2.0) -local playerSize = Vector3(1.0, 2.0, 1.0) -local playerColor = GREEN - -local enemyBoxPos = Vector3(-4.0, 1.0, 0.0) -local enemyBoxSize = Vector3(2.0, 2.0, 2.0) - -local enemySpherePos = Vector3(4.0, 0.0, 0.0) -local enemySphereSize = 1.5 - -local collision = false - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - - -- Move player - if (IsKeyDown(KEY.RIGHT)) then playerPosition.x = playerPosition.x + 0.2 - elseif (IsKeyDown(KEY.LEFT)) then playerPosition.x = playerPosition.x - 0.2 - elseif (IsKeyDown(KEY.DOWN)) then playerPosition.z = playerPosition.z + 0.2 - elseif (IsKeyDown(KEY.UP)) then playerPosition.z = playerPosition.z - 0.2 end - - collision = false - - -- Check collisions player vs enemy-box - if (CheckCollisionBoxes( - BoundingBox(Vector3(playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2), - Vector3(playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2)), - BoundingBox(Vector3(enemyBoxPos.x - enemyBoxSize.x/2, - enemyBoxPos.y - enemyBoxSize.y/2, - enemyBoxPos.z - enemyBoxSize.z/2), - Vector3(enemyBoxPos.x + enemyBoxSize.x/2, - enemyBoxPos.y + enemyBoxSize.y/2, - enemyBoxPos.z + enemyBoxSize.z/2)))) then collision = true - end - - -- Check collisions player vs enemy-sphere - if (CheckCollisionBoxSphere( - BoundingBox(Vector3(playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2), - Vector3(playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2)), - enemySpherePos, enemySphereSize)) then collision = true - end - - if (collision) then playerColor = RED - else playerColor = GREEN end - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) - - -- Draw enemy-box - DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY) - DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY) - - -- Draw enemy-sphere - DrawSphere(enemySpherePos, enemySphereSize, GRAY) - DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY) - - -- Draw player - DrawCubeV(playerPosition, playerSize, playerColor) - - DrawGrid(10, 1.0) -- Draw a grid - - End3dMode() - - DrawText("Move player with cursors to collide", 220, 40, 20, GRAY) - - DrawFPS(10, 10) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------- \ No newline at end of file -- cgit v1.2.3