From 5ecb6801fa5bf4f59a4459adfda922169523567f Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 21 Sep 2014 14:26:42 +0200 Subject: Examples renaming and test examples merge Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder. --- examples/models_cubesmap.c | 80 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 examples/models_cubesmap.c (limited to 'examples/models_cubesmap.c') diff --git a/examples/models_cubesmap.c b/examples/models_cubesmap.c new file mode 100644 index 00000000..ff113483 --- /dev/null +++ b/examples/models_cubesmap.c @@ -0,0 +1,80 @@ +/******************************************************************************************* +* +* raylib [models] example - Cubesmap loading and drawing +* +* This example has been created using raylib 1.2 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); + + // Define the camera to look into our 3d world + Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM) + Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) + Model map = LoadCubesmap(img); // Load cubesmap model + SetModelTexture(&map, texture); // Bind texture to model + Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position + + UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; + else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; + + if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; + else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(map, mapPosition, 1.0f, MAROON); + + DrawGrid(10.0, 1.0); + + DrawGizmo(mapPosition); + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(map); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file -- cgit v1.2.3