From 5f7ac64c44543383b10ec6a56e5ec1db5706276e Mon Sep 17 00:00:00 2001 From: raysan5 Date: Fri, 24 Jun 2016 19:49:36 +0200 Subject: Removed function SetModelTexture() It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... --- examples/models_cubicmap.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/models_cubicmap.c') diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c index 1ca27dfd..89bc75cf 100644 --- a/examples/models_cubicmap.c +++ b/examples/models_cubicmap.c @@ -29,7 +29,7 @@ int main() // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - SetModelTexture(&map, texture); // Bind texture to map model + map.material.texDiffuse = texture; // Set map diffuse texture Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position -- cgit v1.2.3