From 865b216ebef8e62a19f3a264001ddf17601f95c5 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 6 Aug 2016 19:29:58 +0200 Subject: Updated Lua examples Most of the examples already working! Only some of them still fail, mostly related to data arrays... --- examples/models_cubicmap.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/models_cubicmap.lua') diff --git a/examples/models_cubicmap.lua b/examples/models_cubicmap.lua index 53cb2c12..bae3bac2 100644 --- a/examples/models_cubicmap.lua +++ b/examples/models_cubicmap.lua @@ -32,17 +32,17 @@ local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position +SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw -- cgit v1.2.3