From 648676f46b01327f0fbd6f017292a3159ea9ab2f Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 10 Oct 2016 19:43:27 +0200 Subject: Update examples to new camera system --- examples/models_heightmap.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'examples/models_heightmap.c') diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index 90e5f5bb..10069e03 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -29,20 +29,19 @@ int main() map.material.texDiffuse = texture; // Set map diffuse texture Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) - UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM - SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw -- cgit v1.2.3