From fb6ef2c2f4fe22552908d339cda541453e43faec Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 13 Jan 2016 17:13:28 +0100 Subject: Vertex shaders optimization --- examples/resources/shaders/base.vs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'examples/resources/shaders/base.vs') diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs index 59eae0a0..b0f930b7 100644 --- a/examples/resources/shaders/base.vs +++ b/examples/resources/shaders/base.vs @@ -6,8 +6,7 @@ in vec3 vertexNormal; out vec2 fragTexCoord; -uniform mat4 projectionMatrix; -uniform mat4 modelviewMatrix; +uniform mat4 mvpMatrix; // NOTE: Add here your custom variables @@ -15,5 +14,5 @@ void main() { fragTexCoord = vertexTexCoord; - gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); + gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); } \ No newline at end of file -- cgit v1.2.3