From bc08271da3e68d2880f4ef712c13e88b99f1021d Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 18 May 2016 12:04:27 +0200 Subject: Updated shaders with comments --- examples/resources/shaders/glsl100/bloom.fs | 2 +- examples/resources/shaders/glsl100/swirl.fs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/resources/shaders/glsl100') diff --git a/examples/resources/shaders/glsl100/bloom.fs b/examples/resources/shaders/glsl100/bloom.fs index 5a08843d..280d2fb6 100644 --- a/examples/resources/shaders/glsl100/bloom.fs +++ b/examples/resources/shaders/glsl100/bloom.fs @@ -33,5 +33,5 @@ void main() else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor; else tc = sum*sum*0.0075 + texelColor; - finalColor = tc; + gl_FragColor = tc; } \ No newline at end of file diff --git a/examples/resources/shaders/glsl100/swirl.fs b/examples/resources/shaders/glsl100/swirl.fs index e77d4f87..0d6d24f2 100644 --- a/examples/resources/shaders/glsl100/swirl.fs +++ b/examples/resources/shaders/glsl100/swirl.fs @@ -20,7 +20,7 @@ float angle = 0.8; uniform vec2 center = vec2(200.0, 200.0); -void main (void) +void main() { vec2 texSize = vec2(renderWidth, renderHeight); vec2 tc = fragTexCoord*texSize; -- cgit v1.2.3